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	<title>블로그 라이브러리.NET</title>
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	<description>블로그디자인, 사진, 워드프레스, 게임, 영화... 등등의 일상다반사</description>
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		<title>정직한 심장 DLC를 하다가 종교가 싫어서 어쩔줄 모를때.</title>
		<link>http://bloglibrary.net/1480/</link>
		<comments>http://bloglibrary.net/1480/#comments</comments>
		<pubDate>Sat, 01 Dec 2012 20:07:26 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[게임]]></category>
		<category><![CDATA[폴아웃 뉴베가스]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1480</guid>
		<description><![CDATA[DLC시작 초반부터 굉장한 인물인것처럼 부각되었던 조슈아 그레이엄도 시발 모르몬교도인. 근데 시저를 죽이고 싶어하는 마음(사실 복수)이 있는것 같아 그닥 싫어하진 않았다. 사실 모르몬 교도에 대한 편견도(게임 안에서의 모르몬교에 대한 편견) 별로 없었음. 근데 시발 아오 빡쳐 다니엘이란 시발년 보고 모르몬교도는 다 죽여버리고 싶은 마음이 들었음. 아오 빡쳐 시저는 처음부터 막장이라 그러려니 하는데, 이새끼는 사람 가지고 약올린다. [...]]]></description>
			<content:encoded><![CDATA[<p>DLC시작 초반부터 굉장한 인물인것처럼 부각되었던 조슈아 그레이엄도 시발 모르몬교도인. 근데 시저를 죽이고 싶어하는 마음(사실 복수)이 있는것 같아 그닥 싫어하진 않았다. 사실 모르몬 교도에 대한 편견도(게임 안에서의 모르몬교에 대한 편견) 별로 없었음. 근데 시발 아오 빡쳐 다니엘이란 시발년 보고 모르몬교도는 다 죽여버리고 싶은 마음이 들었음. 아오 빡쳐 시저는 처음부터 막장이라 그러려니 하는데, 이새끼는 사람 가지고 약올린다. 근데 성향이 선이래ㅡㅡ; 아니 이게 말이 되?  중립이 아니라 선이란게 말이 되냐고ㅡㅡ 핵심 퀘스트인것 같아서 진행은 해야할것 같은 느낌에 이것저것 찾아보았는데, 몇가지 발견. 일단 아래 사이트에 가볼것. 조슈아와 모르몬교에 대한 설명이 나와있음.</p>
<blockquote>
<div><a href="http://mirror.enha.kr/wiki/조슈아 그레이엄">http://mirror.enha.kr/wiki/조슈아 그레이엄</a><br />
<a href=" http://mirror.enha.kr/wiki/대니얼">http://mirror.enha.kr/wiki/대니얼</a></div>
<p>&nbsp;</p>
<div>원래는 <a title="그랜드 캐니언" href="http://mirror.enha.kr/wiki/%EA%B7%B8%EB%9E%9C%EB%93%9C%20%EC%BA%90%EB%8B%88%EC%96%B8">그랜드 캐니언</a> 주변에 살던 <a title="몰몬교" href="http://mirror.enha.kr/wiki/%EB%AA%B0%EB%AA%AC%EA%B5%90">몰몬교</a> 선교사로, 나이가 어느정도 들자 현실의 몰몬교도들이 그러하듯이 이리저리 돌아다니며 주님의 말씀을 전하고 있었다. 그러다 <a title="묵시록의 추종자" href="http://mirror.enha.kr/wiki/%EB%AC%B5%EC%8B%9C%EB%A1%9D%EC%9D%98%20%EC%B6%94%EC%A2%85%EC%9E%90">묵시록의 추종자</a>와 같이 활동하게 되었고, 어느날 역시 추종자 소속인 <a title="시저(폴아웃: 뉴 베가스)" href="http://mirror.enha.kr/wiki/%EC%8B%9C%EC%A0%80%28%ED%8F%B4%EC%95%84%EC%9B%83%3A%20%EB%89%B4%20%EB%B2%A0%EA%B0%80%EC%8A%A4%29">에드워드 샐로우</a>와 빌 칼훈<tt><a id="rfn1" title="등장하지는 않고 대화로만 언급된다." href="http://mirror.enha.kr/wiki/%EC%A1%B0%EC%8A%88%EC%95%84%20%EA%B7%B8%EB%A0%88%EC%9D%B4%EC%97%84#fn1">[1]</a></tt>을 만나고, 그레이엄은 그들과 함께 <a title="애리조나" href="http://mirror.enha.kr/wiki/%EC%95%A0%EB%A6%AC%EC%A1%B0%EB%82%98">애리조나</a> 지역을 여행한다. 그레이엄이 애리조나 지역 원주민들의 언어에 일가견이 있어서 그레이엄이 통역을 해주면 에드워드와 칼훈이 원주민들에게 추종자의 기술력과 몰몬교 신앙을 전파해주는 선도 겸 기술 전파일을 하고 있었다.</div>
<p>&nbsp;</p>
<div>그 러던 어느 날 이들한 한 호전적인 부족에게 붙잡히게 된다. 그 때 다른 부족이 이들을 억류하던 부족에게 전쟁을 걸어왔고, 이에 추종자들은 자신들을 잡아둔 부족을 도와 전쟁에서 승리한다. 이에 부족은 그레이엄의 추종자 단원들에게 충성하였으나, 여기서 에드워드와 조슈아, 그리고 칼훈의 입장이 갈린다. 에드워드와 조슈아는 무력을 통해 먼저 정벌한 후 차근차근 교화를 시키면 된다는 의견을 보였고, 칼훈은 무력이 필요 없이 지금껏 해왔던 방식대로 교화하면 된다는 입장을 보였다. 결국 빌 칼훈은 이 둘과 갈라져 캘리포니아로 다시 돌아갔고, 리더쉽이 강한 에드워드가 이 새로운 무력 집단의 리더로 거듭나고 조슈아는 그의 참모이자 장군으로 활약했다. 그리하여 탄생한것이 <a title="시저의 군단" href="http://mirror.enha.kr/wiki/%EC%8B%9C%EC%A0%80%EC%9D%98%20%EA%B5%B0%EB%8B%A8">시저의 군단</a>. 에드워드는 그 때부터 스스로를 <a title="시저(폴아웃: 뉴 베가스)" href="http://mirror.enha.kr/wiki/%EC%8B%9C%EC%A0%80%28%ED%8F%B4%EC%95%84%EC%9B%83%3A%20%EB%89%B4%20%EB%B2%A0%EA%B0%80%EC%8A%A4%29">시저</a>라 불렀고, 조슈아는 말파이스 군단장(Malpais Legate)가 되었다.</div>
<p>&nbsp;</p>
<div>애리조나에서 승승장구하던 그들은 애리조나의 서쪽으로 계속해서 진출하다가 드디어 큰 벽을 맞닥뜨린다. <a title="율리시스(폴아웃: 뉴 베가스)" href="http://mirror.enha.kr/wiki/%EC%9C%A8%EB%A6%AC%EC%8B%9C%EC%8A%A4%28%ED%8F%B4%EC%95%84%EC%9B%83%3A%20%EB%89%B4%20%EB%B2%A0%EA%B0%80%EC%8A%A4%29">한 유능한 정탐병</a>은 그들에게 <a title="후버 댐" href="http://mirror.enha.kr/wiki/%ED%9B%84%EB%B2%84%20%EB%8C%90">후버 댐</a>이란 고대의 유물의 존재를 알려주었으며, 그 후버 댐을 거쳐야만 서쪽에 자리잡고 있는 거대한 세력 <a title="NCR" href="http://mirror.enha.kr/wiki/NCR">NCR</a>의 영토로 진군할 수 있다는 사실도 밝혀내었다. 이들은 종전의 방식대로 후버 댐을 향해 거침없이 돌진하였다. 하지만 NCR은 그들이 지금껏 상대하던 미개한 부족민들이 아니라 잘 훈련되고 고도로 조직화된 국가로서, 결국 <a title="NCR 레인저" href="http://mirror.enha.kr/wiki/NCR%20%EB%A0%88%EC%9D%B8%EC%A0%80">NCR 레인저</a>의 무용과 잘 짜여진 계략에 의해 1차 후버 댐 침공은 참패로 끝난다.</div>
<p>&nbsp;</p>
<div>다행히 사전에 NCR의 보급로를 차단하기 위해 <a title="디바이드" href="http://mirror.enha.kr/wiki/%EB%94%94%EB%B0%94%EC%9D%B4%EB%93%9C">디바이드</a>에 서 벌이던 싸움이, 웬 대폭발로 인해 군단측도 상당량의 피해를 봐야 했지만 어찌되었든 원래의 목적인 NCR의 보급로를 차단하는덴 성공하였으므로 NCR은 더 이상 군단을 추격할 힘을 짜낼 엄두를 못내었고 그 사이 군단은 한 숨 돌릴 수 있게 되었다. 하지만 어찌되었든 침공이 실패하자, 시저는 군단원들에게 본보기로 삼기 위해 책임자인 조슈아를 엄벌에 처한다. 조슈아는 우선 근위병들에게 죽도록 두들겨 맞은 다음, 기름을 온 몸에 잔뜩 뒤집어 쓴 뒤 불이 붙은채로<tt><a id="rfn2" title="근데 이렇게 온 몸에 불이 붙어서 떨어질 때도 비명 한 번 안 질렀다고 한다. 인간 맞아?!" href="http://mirror.enha.kr/wiki/%EC%A1%B0%EC%8A%88%EC%95%84%20%EA%B7%B8%EB%A0%88%EC%9D%B4%EC%97%84#fn2">[2]</a></tt> <a title="팀킬하는 보스" href="http://mirror.enha.kr/wiki/%ED%8C%80%ED%82%AC%ED%95%98%EB%8A%94%20%EB%B3%B4%EC%8A%A4">그랜드 캐니언 아래로 던져졌다.</a> 이후 그의 자리는 새로이 발굴된 인재 <a title="라니우스" href="http://mirror.enha.kr/wiki/%EB%9D%BC%EB%8B%88%EC%9A%B0%EC%8A%A4">라니우스</a>가 대신한다.</div>
</blockquote>
<p>여기까지가 정직한 심장 시작하기 전에 보여지는 프롤로그의 내용. 이거 보고 시저+모르몬교도인들+하얀다리 부족 전부 죽여버리기로 결정. 시발 스토리 버려. 퀘스트 버려. 스토리 존나 맘에 안드네. <a href="http://fallout.wikia.com/wiki/Honest_Hearts_endings">http://fallout.wikia.com/wiki/Honest_Hearts_endings </a>웃긴건 엔딩보면 대부분이 참 병맛같다는거. 시발 시져 개새끼들 씨를 말려주마.</p>
<p>팩션중에 묵시록의 추종자들의 착한 심성+브라더후드 같은 미친 과학기술 덕후력 이 합쳐진 팩션도 있었으면 좋겠다는 생각이&#8230; 잠깐. 시져도 한때 묵시록의 추종자들이였고&#8230; 자신이 신인줄 착각하는 미친 싸이코패스 엘리자도 브라더후드 였잖아&#8230; 뭐이병 진짜 폴아웃 스런 스토리네..ㅅㅂ</p>
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		<title>폴아웃 3 종합 팁(영문)</title>
		<link>http://bloglibrary.net/1451/</link>
		<comments>http://bloglibrary.net/1451/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 19:06:25 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[게임]]></category>
		<category><![CDATA[영어 공부]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1451</guid>
		<description><![CDATA[유용한 팁이 많이 있으나, 분량이 상당히 많다. 역시 귀차니즘 관계로 해석은 안하고 쭉 읽으면서 모르는 단어만 요약함. 그리고 스크롤&#38;영어 압박 조심.]]></description>
			<content:encoded><![CDATA[<p>유용한 팁이 많이 있으나, 분량이 상당히 많다. 역시 귀차니즘 관계로 해석은 안하고 쭉 읽으면서 모르는 단어만 요약함. 그리고 스크롤&amp;영어 압박 조심.</p>
<div class="hrule"></div>
<h4 class="trigger"><a href="#">Fallout 3 general tips</a></h4>
<div class="toggle_container">
<div class="block">
<h2>Stats (S.P.E.C.I.A.L., Skills, and Perks)<a title="Edit Stats (S.P.E.C.I.A.L., Skills, and Perks) section" href="http://fallout.wikia.com/wiki/Forum:Fallout_3_general_tips?action=edit&amp;section=1"><img src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" alt="" /></a></h2>
<h3>S.P.E.C.I.A.L.</h3>
<p>&gt;&gt; <strong>NEVER START A CHARACTER WITH ANY S.P.E.C.I.A.L. STAT RAISED TO 10</strong> &lt;&lt;</p>
<p>You should only raise your <a title="SPECIAL" href="http://fallout.wikia.com/wiki/SPECIAL">SPECIAL</a> attributes to 9 max, because each stat has a related <a title="Bobblehead" href="http://fallout.wikia.com/wiki/Bobblehead">bobblehead</a> which can be found throughout the wasteland, worth one point to the related stat. If a S.P.E.C.I.A.L. is set to 10, you are WASTING one point which you could have spent on a different stat and made up using the bobblehead.</p>
<p>Another Possible outcome that I find very worth the effort is to use the quest <a title="SPECIAL" href="http://fallout.wikia.com/wiki/SPECIAL">SPECIAL</a> to an advantage, for e.g, If you want maximum <a title="Strength" href="http://fallout.wikia.com/wiki/Strength">Strength</a>, raise it to 7, (or 8 if you want this to be permanent) then complete The quest <a title="Those!" href="http://fallout.wikia.com/wiki/Those%21">Those!</a>, choose <a title="Ant might" href="http://fallout.wikia.com/wiki/Ant_might">ant might</a> and then it will be raised to 8 or 9, then simply use the The <a title="Strength" href="http://fallout.wikia.com/wiki/Strength">Strength</a> bobblehead in <a title="Lucas Simms" href="http://fallout.wikia.com/wiki/Lucas_Simms">Lucas Simms</a>&#8216; house in <a title="Megaton" href="http://fallout.wikia.com/wiki/Megaton">Megaton</a> to raise it to 10, if you raised it to 7, you can then use apparel items for further increases.</p>
<p>The perk <a title="Almost Perfect" href="http://fallout.wikia.com/wiki/Almost_Perfect">Almost Perfect</a> makes it possible to have each S.P.E.C.I.A.L. reach level 10, as it <em>raises</em> all stats to level nine. Because the perk is only available upon reaching level 30, you must wait to collect the majority of the S.P.E.C.I.A.L. bobbleheads to achieve true perfection.</p>
<pre>-<a title="User:Manic dude" href="http://fallout.wikia.com/wiki/User:Manic_dude">User:Manic_dude</a>12:28, October 14, 2011 (UTC)</pre>
<p>&nbsp;</p>
<ul>
<li>The <a title="Strength" href="http://fallout.wikia.com/wiki/Strength">Strength</a> bobblehead is in <a title="Lucas Simms" href="http://fallout.wikia.com/wiki/Lucas_Simms">Lucas Simms</a>&#8216; house in <a title="Megaton" href="http://fallout.wikia.com/wiki/Megaton">Megaton</a>.</li>
<li>The quest <a title="Those!" href="http://fallout.wikia.com/wiki/Those%21">Those!</a> grants +1 to <a title="Strength" href="http://fallout.wikia.com/wiki/Strength">Strength</a> or <a title="Perception" href="http://fallout.wikia.com/wiki/Perception">Perception</a>.</li>
<li>A large number of pre-war hats add +1 to your <a title="Perception" href="http://fallout.wikia.com/wiki/Perception">Perception</a>.</li>
<li><a title="Lucas Simms" href="http://fallout.wikia.com/wiki/Lucas_Simms">Lucas Simms</a>&#8216; overcoat grants +1 <a title="Charisma" href="http://fallout.wikia.com/wiki/Charisma">Charisma</a>.</li>
<li>Vance&#8217;s overcoat from Meresti Trainyard grants +1 Charisma, and +1 Perception.</li>
<li>The <a title="Intelligence" href="http://fallout.wikia.com/wiki/Intelligence">Intelligence</a> bobblehead is in the Science Lab in <a title="Rivet City" href="http://fallout.wikia.com/wiki/Rivet_City">Rivet City</a>.</li>
<li>The quest <a title="Big Trouble in Big Town" href="http://fallout.wikia.com/wiki/Big_Trouble_in_Big_Town">Big Trouble in Big Town</a> also grants a +1 to your <a title="Luck" href="http://fallout.wikia.com/wiki/Luck">Luck</a>. (Requires 40 <a title="Medicine" href="http://fallout.wikia.com/wiki/Medicine">Medicine</a>. See quest for details.)</li>
<li>The <a title="Lucky Shades" href="http://fallout.wikia.com/wiki/Lucky_Shades">Lucky Shades</a> glasses also grants a +1 to your <a title="Luck" href="http://fallout.wikia.com/wiki/Luck">Luck</a>.</li>
<li>The <a title="Intense Training" href="http://fallout.wikia.com/wiki/Intense_Training">Intense Training</a> perk (lvl 2; 10 ranks) allows you to add up to 10 S.P.E.C.I.A.L. points.</li>
<li><a title="Three Dog's Headwrap" href="http://fallout.wikia.com/wiki/Three_Dog%27s_Headwrap">Three Dog&#8217;s Headwrap</a> grants a +1 bonus to both Charisma and Luck</li>
</ul>
<p>To see a technical breakdown of the effects of each S.P.E.C.I.A.L. attribute, see each attribute&#8217;s page. Below are player comments on the relative use (or uselessness) of each attribute.</p>
<ul>
<li><a title="Strength" href="http://fallout.wikia.com/wiki/Strength">Strength</a> affects carrying capacity, which affects how often you&#8217;ll have to head back to town to sell stuff. Strength is also more useful to melee players than shooters since it increases damage done with <a title="Melee Weapons" href="http://fallout.wikia.com/wiki/Melee_Weapons">Melee Weapons</a> but does nothing for any of the ranged weapon skills.</li>
<li><a title="Perception" href="http://fallout.wikia.com/wiki/Perception">Perception</a> is very useful for getting the jump on enemies, and as such, is more useful for stealthy players. It determines when enemies appear on your compass.</li>
<li><a title="Endurance" href="http://fallout.wikia.com/wiki/Endurance">Endurance</a> is of most use to unarmed players. It grants a bonus to Hit points, radiation resistance and poison resistance.</li>
<li><a title="Charisma" href="http://fallout.wikia.com/wiki/Charisma">Charisma</a> affects <a title="Barter" href="http://fallout.wikia.com/wiki/Barter">Barter</a> and <a title="Speech" href="http://fallout.wikia.com/wiki/Speech">Speech</a> and is perhaps most useful to relatively non-violent players. If you enjoy combat and scavenging, Charisma may be of little use to you.</li>
<li><a title="Intelligence" href="http://fallout.wikia.com/wiki/Intelligence">Intelligence</a> is most useful to players who want to boost many different skills because every point in Intelligence will give you an additional skill point to spend when you level up (worth 19 skill points per point of Intelligence by lvl 20). It is also relatively more useful to non-stealthy fighters since every 1 point in Int. increases <a title="Repair" href="http://fallout.wikia.com/wiki/Repair">Repair</a> and <a title="Medicine" href="http://fallout.wikia.com/wiki/Medicine">Medicine</a> by 2 (it also boosts <a title="Science" href="http://fallout.wikia.com/wiki/Science">Science</a>).</li>
<li><a title="Agility" href="http://fallout.wikia.com/wiki/Agility">Agility</a> is very important to stealth players, but also important to most shooters and VATS users. Agility boosts your Action Points, <a title="Sneak" href="http://fallout.wikia.com/wiki/Sneak">Sneak</a>, and <a title="Small Guns" href="http://fallout.wikia.com/wiki/Small_Guns">Small Guns</a> (which offer more flexibility, competitive damage, and a lower cost compared to <a title="Energy Weapons" href="http://fallout.wikia.com/wiki/Energy_Weapons">Energy Weapons</a>).</li>
<li><a title="Luck" href="http://fallout.wikia.com/wiki/Luck">Luck</a> is most important to players who rely on critical hits, as every 1 point grants 1% to your crit chance. Luck also makes a relatively minor impact on all of your skills (Luck / 2, rounded up). Luck of 5 is a prerequisite for the economic perks of <a title="Fortune Finder" href="http://fallout.wikia.com/wiki/Fortune_Finder">Fortune Finder</a> and <a title="Scrounger" href="http://fallout.wikia.com/wiki/Scrounger">Scrounger</a>. Luck of 6 is needed for combat perks like <a title="Mysterious Stranger" href="http://fallout.wikia.com/wiki/Mysterious_Stranger">Mysterious Stranger</a> and <a title="Better Criticals" href="http://fallout.wikia.com/wiki/Better_Criticals">Better Criticals</a>.</li>
</ul>
<h3>Skills<a title="Edit Skills section" href="http://fallout.wikia.com/wiki/Forum:Fallout_3_general_tips?action=edit&amp;section=3"><img src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" alt="" /></a></h3>
<ul>
<li>You should only put a max of 80-90 points in a skill when you level because
<ul>
<li>The respective <a title="Bobblehead" href="http://fallout.wikia.com/wiki/Bobblehead">bobblehead</a> will increase it by 10</li>
<li>Many perks increase 1-2 skills by 5-15 points</li>
<li>Several pieces of clothing increase 1-2 skills by 1-10 points.</li>
<li>Extreme players may also want to only increase their skills to 50-60 with skill points, as it&#8217;s possible to gain 40-50 skill points per skill with skill books (and the Comprehension perk, which doubles the bonus).</li>
</ul>
</li>
</ul>
<ul>
<li>Since you level up just as you exit Vault 101, you should raise your explosive skill up to 25 at this time because that is what is required to either disarm or rig the bomb to explode in Megaton for <a title="The Power of the Atom" href="http://fallout.wikia.com/wiki/The_Power_of_the_Atom">The Power of the Atom</a> quest. That way you will have access to housing for sleeping and storage right away.</li>
</ul>
<ul>
<li>Fallout 3 is primarily a shooter. As such, the <a title="Small Guns" href="http://fallout.wikia.com/wiki/Small_Guns">Small Guns</a> and <a title="Repair" href="http://fallout.wikia.com/wiki/Repair">Repair</a> skills are two of the most important skills. Both boost the damage you deal with conventional weapons. Earlier on in the game,<a title="Big Guns" href="http://fallout.wikia.com/wiki/Big_Guns">Big Guns</a> or <a title="Energy Weapons" href="http://fallout.wikia.com/wiki/Energy_Weapons">Energy Weapons</a> are not practical alternatives to pistols, assault rifles, shotguns, and long range guns (<a title=".32 Hunting Rifle" href="http://fallout.wikia.com/wiki/.32_Hunting_Rifle">Hunting Rifle</a>, <a title="Sniper Rifle" href="http://fallout.wikia.com/wiki/Sniper_Rifle">Sniper Rifle</a>, etc.) due to their rarity and/or the fact that their damage is not significantly better than their <a title="Small Guns" href="http://fallout.wikia.com/wiki/Small_Guns">Small Guns</a> equivalents. However bear in mind that later on in the game, advanced Energy Weapons are some of the most powerful in the game.</li>
<li>Melee weapons and unarmed are generally bad skills throughout the game. However, they do prove to be more effective once your character has leveled up to much higher levels. You will take considerable damage before you get in range of your target. Unless you have power armor, a power fist, a super sledge, and high endurance, these skills are best left untouched.</li>
<li>(This exploit was fixed with the 1.6 patch:) The <a title="Big Guns" href="http://fallout.wikia.com/wiki/Big_Guns">Big Guns</a> skill can be increased all the way to 100 without spending any skill points or using the <a title="Size Matters" href="http://fallout.wikia.com/wiki/Size_Matters">Size Matters</a> perk. In <a title="Bethesda Offices" href="http://fallout.wikia.com/wiki/Bethesda_Offices">Bethesda Offices</a> east building there is a raider with a <a title="Flamer" href="http://fallout.wikia.com/wiki/Flamer">Flamer</a> who has <a title="U.S. Army: 30 Handy Flamethrower Recipies" href="http://fallout.wikia.com/wiki/U.S._Army:_30_Handy_Flamethrower_Recipies">U.S. Army: 30 Handy Flamethrower Recipies</a> in their inventory. This raider respawns every 73 game hours with a new copy of the book; you can go back every time and kill the raider for the book, increasing the skill all the way to 100. The least time consuming way to do this is with <a title="Chinese Stealth Armour" href="http://fallout.wikia.com/wiki/Chinese_Stealth_Armour">Chinese Stealth Armour</a> and a silent or melee weapon: Sneak, then fast travel into the middle of the raider base. You will pop into the area already invisible: go right into the east building where all 5 raiders can be stealth killed, the last one on the top floor has the book. Average starting characters (End 5, Lck 5) start with 15% Big Guns skill, and can save 85 skill points by using this method. If you have the <a title="Comprehension" href="http://fallout.wikia.com/wiki/Comprehension">Comprehension</a> perk, you can cut in half the time it takes to use this method.</li>
</ul>
<ul>
<li><a title="Repair" href="http://fallout.wikia.com/wiki/Repair">Repair</a>is primarily used to keep your weapons and armor functional, but only works if you can find or purchase an adequate supply of similar armor/weapons to use for parts (which is a problem for some items more than others).
<ul>
<li>Keep in mind that some advanced versions of a weapon can be repaired with parts from their baser cousins. For example, the <a title="Silenced 10mm Pistol" href="http://fallout.wikia.com/wiki/Silenced_10mm_Pistol">Silenced 10mm Pistol</a> can be repaired with parts from the standard <a title="N99 10mm Pistol" href="http://fallout.wikia.com/wiki/N99_10mm_Pistol">10mm Pistol</a>. <a title="Lincoln's Repeater" href="http://fallout.wikia.com/wiki/Lincoln%27s_Repeater">Lincoln&#8217;s Repeater</a> can be repaired with <a title=".32 Hunting Rifle" href="http://fallout.wikia.com/wiki/.32_Hunting_Rifle">Hunting Rifles</a>. Beware: <a title="Chinese Assault Rifle" href="http://fallout.wikia.com/wiki/Chinese_Assault_Rifle">Chinese Assault Rifles</a> cannot be repaired using standard <a title="R91 Assault Rifle" href="http://fallout.wikia.com/wiki/R91_Assault_Rifle">Assault Rifles</a> (because they are not advanced version of each other) but the <a title="Xuanlong Assault Rifle" href="http://fallout.wikia.com/wiki/Xuanlong_Assault_Rifle">Xuanlong Assault Rifle</a> is an advanced version of the Chinese Assault Rifle and can be repaired with them.</li>
<li>Your Repair skill partially determines the initial condition of schematics weapons.</li>
<li>Repair is also needed to disarm the triggers for a wide variety of <a title="Traps" href="http://fallout.wikia.com/wiki/Traps">Traps</a> like bear traps, tripwires, and pressure plates.</li>
</ul>
</li>
</ul>
<ul>
<li>You may wish to start out with a minimum of 25 points in <a title="Lockpick" href="http://fallout.wikia.com/wiki/Lockpick">Lockpick</a> and <a title="Science" href="http://fallout.wikia.com/wiki/Science">Science</a> (either naturally or through gear). Locks and computers have 5 levels of difficulty, and you can deal with each if you have the correct skill at 0 (accessible at any level), 25, 50, 75, or 100. Having Lockpick or Science with points between those is not entirely useless, however &#8211; higher Science reduces the number of possible password options, increasing your chances of guessing it correctly, and higher Lockpick widens the &#8220;sweet spot&#8221; where a lock will open.</li>
</ul>
<ul>
<li>In addition to increasing your grenade damage, mine damage, and granting access to certain <a title="Perk" href="http://fallout.wikia.com/wiki/Perk">Perks</a>, specific levels of <a title="Explosives" href="http://fallout.wikia.com/wiki/Explosives">Explosives</a>are required to disarm certain explosive-based traps.
<ul>
<li>25 is required to disarm (or arm) <a title="Megaton" href="http://fallout.wikia.com/wiki/Megaton">Megaton</a>&#8216;s bomb</li>
<li>30 is required to disarm hanging <a title="Frag Grenade" href="http://fallout.wikia.com/wiki/Frag_Grenade">Frag Grenade</a> clusters (known as &#8220;Grenade Bouquets&#8221;).</li>
<li>35 is required to disarm the Microfusion Cell traps in some toilets.</li>
<li>45 is required to disarm Rigged Computer Terminals</li>
<li>60 is required to disarm exploding baby carriages</li>
<li>Your Explosives skill also determines how close you can get to mines before they detect you, as well as how long the mine will beep a warning before it goes off. If you can run up to a mine and click on it fast enough, you will be able to disarm a mine with a zero Explosives skill, but if you&#8217;re slow it may blow up before you reach it.</li>
</ul>
</li>
</ul>
<ul>
<li>Tag the skills you will use most early in the game rather than worrying about what you will use the whole game. Tagging a skill is a one time boost of 15 points and thereafter has no effect. So if you tag a combat skill and don&#8217;t fire a shot until level 4 because you did Megaton quests then those points were essentially wasted and would have been better spent on Lockpick or even <a title="Speech" href="http://fallout.wikia.com/wiki/Speech">Speech</a>, if you don&#8217;t have the patience for TONS of reloads for speech challenges. Think about what you will be doing from levels 2 to 5 or so and tag skills for those levels, then spend your points on level ups building up your other skills. There&#8217;s no reason not to get an early jump on a skill you&#8217;ll use at the beginning even if you don&#8217;t intend to raise it to high levels. As long as you have even 5 Intelligence a tag is only equal to 1 level&#8217;s worth of skill points.</li>
</ul>
<ul>
<li>As mentioned above it can be very useful to get Lockpick and Science to 25 early on, making them excellent choices for tag skills, and if you got the right outfits during your escape you really only need to raise them to 20 anyway, (or 18 for Lockpick if you have the 1 <a title="Perception" href="http://fallout.wikia.com/wiki/Perception">Perception</a> cap and your Perception isn&#8217;t already 10&#8230; which it should NOT be yet).</li>
</ul>
<ul>
<li>If you plan on having a well rounded character and want all your skills to reach 100, then make sure you add points evenly to ALL of them as you level up. Neglecting skills like Unarmed and Melee as some have said could mean you may never get them to 100. If you can&#8217;t keep track, make a list of what skills you have the Bobblehead for. Also, it would be a good idea to keep a list of all the skills and mark down when you read a skill book. This will help you plan where to add points when you level up. There are about 25 skill books for each skill and with the Comprehension perk that can add up to 50 points each. Also avoid perks that only add points to skills because if you plan carefully you can easily get them all to 100 with just what’s mentioned above and there are far more useful perks to be had.
<ul>
<li>Remember, you can always go back to that hard locked safe, ammo box or computer later in the game. (With very few exceptions there’s never really anything tremendously valuable or unique in them anyway.) Rushing to add points to one skill before you have the Bobblehead or have read at least 15-20 of the available skill books will only result in a tremendous waste of skill points in the end.</li>
</ul>
</li>
</ul>
<ul>
<li>You might also give <a title="Sneak" href="http://fallout.wikia.com/wiki/Sneak">Sneak</a>, <a title="Repair" href="http://fallout.wikia.com/wiki/Repair">Repair</a>, or even <a title="Barter" href="http://fallout.wikia.com/wiki/Barter">Barter</a> and <a title="Speech" href="http://fallout.wikia.com/wiki/Speech">Speech</a> a look.</li>
</ul>
<h3>Perks</h3>
<ul>
<li><a title="Black Widow" href="http://fallout.wikia.com/wiki/Black_Widow">Black Widow</a> (female characters only) is much more useful than its male counterpart <a title="Lady Killer" href="http://fallout.wikia.com/wiki/Lady_Killer">Lady Killer</a> (male characters only) because most of the human enemies you&#8217;ll face during the game will be male, making the 10% damage bonus really worth the perk point.</li>
</ul>
<ul>
<li>You may find <a title="Swift Learner" href="http://fallout.wikia.com/wiki/Swift_Learner">Swift Learner</a> and <a title="Here and Now" href="http://fallout.wikia.com/wiki/Here_and_Now">Here and Now</a> (and also <a title="Deep Sleep" href="http://fallout.wikia.com/wiki/Deep_Sleep">Deep Sleep</a>) to be of very little use, at least with the current level cap set at 20 (30 with <em><a title="Broken Steel" href="http://fallout.wikia.com/wiki/Broken_Steel">Broken Steel</a></em> add-on). Appropriate use of your bed to grant the Well Rested bonus and even occasional execution of side quests should grant you more than enough EXP to hit level 20 before the end of the main quest. Since there is a level cap (and thus a Perk cap), you may find other perks more useful.</li>
</ul>
<ul>
<li>Perks that add to your radiation resistance are generally a waste, since you can buy an infirmary for your house (whether it be in Megaton or Tenpenny Tower) that rids you of your radiation for free, as many times as you want. However, if you intend to discover the entrance to <a title="Vault 87" href="http://fallout.wikia.com/wiki/Vault_87">Vault 87</a>, <a title="Rad Resistance" href="http://fallout.wikia.com/wiki/Rad_Resistance">Rad Resistance</a> may become much more valuable, or you could just use Rad-X till you have 85% radiation resistance. Also there are perks that are granted for completing some missions.</li>
</ul>
<ul>
<li>Don’t waste perks by choosing ones that only raise skill points. Unless you’re in a hurry to get a particular skill to a certain level right then and there you will eventually get them all the way to 100, especially if you have the Broken Steel add-on. Remember each skill has a <a title="Bobblehead" href="http://fallout.wikia.com/wiki/Bobblehead">Bobblehead</a> that raise them 10 points and about 25 skill books that can raise them as much as 2 points each as well. Two perks to help you with this are <a title="Comprehension" href="http://fallout.wikia.com/wiki/Comprehension">Comprehension</a>, which gives you 2 points whenever a skill book is read and <a title="Educated" href="http://fallout.wikia.com/wiki/Educated">Educated</a> which gives you 3 extra skill points every time you level up. Both of these should be taken early on in the game to maximize their benefit. (Avoid reading any skill book until you have the Comprehension perk.)</li>
</ul>
<h2>Weapons, Armor, &amp; Chems<a title="Edit Weapons, Armor, &amp; Chems section" href="http://fallout.wikia.com/wiki/Forum:Fallout_3_general_tips?action=edit&amp;section=5"><img src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" alt="" /></a></h2>
<ul>
<li>Assault rifles (<a title="R91 Assault Rifle" href="http://fallout.wikia.com/wiki/R91_Assault_Rifle">Assault Rifle</a>, <a title="Chinese Assault Rifle" href="http://fallout.wikia.com/wiki/Chinese_Assault_Rifle">Chinese Assault Rifle</a>, etc.) can be pretty inaccurate beyond 10 yards or so until your <a title="Small Guns" href="http://fallout.wikia.com/wiki/Small_Guns">Small Guns</a> skill improves, even in VATS. You can raise your Small Guns skill (which includes rifles) by taking the <a title="Gun Nut" href="http://fallout.wikia.com/wiki/Gun_Nut">Gun Nut</a> perk (level 2; 3 ranks) and increase rifle accuracy in VATS with the <a title="Commando" href="http://fallout.wikia.com/wiki/Commando">Commando</a> (level 8; 1 rank) and <a title="Sniper" href="http://fallout.wikia.com/wiki/Sniper">Sniper</a> (level 12; 1 rank) perks, though if you&#8217;re planning on using Assault rifles and other conventional arms, you should be dumping skill points into Small Guns. An early 50 or 75 in Small Guns makes short work of just about everything. <a title="Bloody Mess" href="http://fallout.wikia.com/wiki/Bloody_Mess">Bloody Mess</a> (level 6; 1 rank) adds 5% to all damage, which doesn&#8217;t hurt either.</li>
</ul>
<ul>
<li>Invest in <a title="Repair" href="http://fallout.wikia.com/wiki/Repair">Repair</a> early on. The higher your repair score the more you can repair on the move. Doing this makes weapons more valuable, harder hitting, and removes them from inventory which reduces weight against your weight limit. For example: Kill two raiders with assault rifles. Repair the best one with the worst one. You then are carrying only one which will hit harder and or sell for more caps.</li>
</ul>
<ul>
<li>You will want to carry an assortment of weapons with you, as ammo of one type can be scarce early on. Ammo has the added benefit of having zero weight, so you can carry it all &#8211; all the time. There is really no need to sell it (unless you&#8217;re strapped for cash) because you will eventually pick up a weapon that uses it. One load out could include a <a title="N99 10mm Pistol" href="http://fallout.wikia.com/wiki/N99_10mm_Pistol">10mm Pistol</a> (for soft targets like animals or Ghouls or for exploding mines you cannot disarm), a shotgun (perfect for when you lead an attacker to follow you around a blind corner and VATS them in the FACE!), an assault rifle (for mid-range engagements), and a long-barreled rifle (for long range fighting). The Assault Rifle family seems to be the most flexible, with a good combination of accuracy, range, damage, and magazine capacity. The <a title="Scoped .44 Magnum" href="http://fallout.wikia.com/wiki/Scoped_.44_Magnum">Scoped .44 Magnum</a> is also an excellent long-range weapon if you aim by eye. And remember, crouching increases accuracy.</li>
</ul>
<ul>
<li>As you run across various pieces of armor and clothing that boost certain skills by as much as +5 or even +10, you might want to carry some of them with you as you adventure&#8211;they do come in handy. Obviously you have to balance the usefulness of the skill/stat boosts with the extra weight, but most clothing is light. An alternative to carrying the extra clothing around would be to leave it at your house and just grab it when&#8211;for example&#8211;you need to make repairs or you need to trade.</li>
</ul>
<ul>
<li>If you&#8217;ve invested some skill points in Repair and obtained a house, a good way to ensure that your weapons and armor are kept in top condition is to collect and store multiple copies of your items in your home. When you return home from an outing, patch up your gear and store the excess &#8220;spare parts&#8221; equipment you collected in a desk or a locker. As long as you scavenge diligently and go home to repair on a regular basis, you&#8217;ll keep your equipment in good shape without having to lug around tons of non-loot stuff everywhere.</li>
</ul>
<ul>
<li>Though it might look cool, power armor isn’t always the best route to go. If all you&#8217;re after is the highest damage resistance then use the power armor, however you will most likely be better off to consider alternatives like the Ranger Battle Armor which can be obtained during the Reilly’s Ranger quest. Standard Power Armor has a damage resistance of 40, at a weight of 45. It does raise your strength by +2, which makes the weight effectively 25 lbs, ONLY if your strength is 8 or lower however. It also lowers your agility -2, which significantly cuts into your action points available in VATS. Compare that to the Ranger Armor with a damage resistance of 39 (1 point less) and a weight of 27 (2 pounds more if your Strength is 8 or less, 18 pounds LESS at 10 strength) Combine that with its effects of +5 action points, +10 to small guns and +1 to luck and the Ranger Battle Armor quickly wins out over Power Armor. Also it is much cheaper to repair at merchants and if you have good Karma Talon combat armor is plentiful to repair it yourself.</li>
</ul>
<ul>
<li>If you’re low on stimpaks or food items, or if you would simply rather not use them unnecessarily, remember that sleeping in any bed will give you full health and heal any crippled limbs. There is almost always a bed available somewhere in the area you’re in. Keep in mind, those cardboard sheets laying on the ground in Super Mutant camps can be slept on. You won&#8217;t get the well rested benefit, but it will hold you over until you can get back to your own house.</li>
</ul>
<ul>
<li>It can sometimes be quite difficult to keep certain weapons or armor in top shape, even if you have 100 Repair, because you can&#8217;t find or buy enough of the same item to use for repair parts.</li>
</ul>
<ul>
<li>If you find yourself constantly running low on ammo, here are some ways of increasing your supply:
<ul>
<li>Protector <a title="Casdin" href="http://fallout.wikia.com/wiki/Casdin">Casdin</a> of the <a title="Brotherhood Outcasts" href="http://fallout.wikia.com/wiki/Brotherhood_Outcasts">Outcasts</a>, who is found at <a title="Fort Independence" href="http://fallout.wikia.com/wiki/Fort_Independence">Fort Independence</a> (nearly due south of Vault 101), is friendly and with a little chat will allow you to turn in laser and plasma weapons, sensor modules, scrap metal, and most pieces of power armor for <a title="5.56mm Round" href="http://fallout.wikia.com/wiki/5.56mm_Round">5.56mm Rounds</a> and <a title="Frag Grenade" href="http://fallout.wikia.com/wiki/Frag_Grenade">Frag Grenades</a> (along with <a title="Radaway" href="http://fallout.wikia.com/wiki/Radaway">Radaway</a> and <a title="Stimpak" href="http://fallout.wikia.com/wiki/Stimpak">Stimpaks</a>). See <a title="The Outcast Collection Agent" href="http://fallout.wikia.com/wiki/The_Outcast_Collection_Agent">The Outcast Collection Agent</a>for a complete list of what he&#8217;ll take and how much he&#8217;ll give you for it.
<ul>
<li>Be mindful of the value of the item you’re trading him though, giving him a piece of Enclave Power Armor valued at 500 caps in exchange for 240 rounds of ammo just makes no sense seeing as most projectile ammo sells for 1 cap each.</li>
</ul>
</li>
<li>Once you&#8217;ve visited <a title="Canterbury Commons" href="http://fallout.wikia.com/wiki/Canterbury_Commons">Canterbury Commons</a>, you can invest in the weapons merchant <a title="Lucky Harith" href="http://fallout.wikia.com/wiki/Lucky_Harith">Lucky Harith</a>, who will increase his supply and offer much more ammo.</li>
<li>As a &#8220;good&#8221; Karma player, you may have little need to visit <a title="Tenpenny Tower" href="http://fallout.wikia.com/wiki/Tenpenny_Tower">Tenpenny Tower</a>. It is worth the trip though because two of the NPCs there (<a title="Chief Gustavo" href="http://fallout.wikia.com/wiki/Chief_Gustavo">Chief Gustavo</a> and one of the store vendors) usually carry a plentiful supply of ammo.</li>
<li>You can also help your ammo problem by taking perks that improve accuracy in VATS and using VATS more. The more accurate you are, the less ammo you waste. Also keep in mind that headshots do double-damage, (or quadruple-damage on a critical strike).</li>
<li>You can also take a shopping tour, visiting <a title="Moira" href="http://fallout.wikia.com/wiki/Moira">Moira</a> in <a title="Megaton" href="http://fallout.wikia.com/wiki/Megaton">Megaton</a>, <a title="Flak" href="http://fallout.wikia.com/wiki/Flak">Flak</a> or <a title="Shrapnel" href="http://fallout.wikia.com/wiki/Shrapnel">Shrapnel</a> in <a title="Rivet City" href="http://fallout.wikia.com/wiki/Rivet_City">Rivet City</a>, <a title="Chief Gustavo" href="http://fallout.wikia.com/wiki/Chief_Gustavo">Chief Gustavo</a> and Le Chic Boutique in <a title="Tenpenny Tower" href="http://fallout.wikia.com/wiki/Tenpenny_Tower">Tenpenny Tower</a>, <a title="Knight Captain Durga" href="http://fallout.wikia.com/wiki/Knight_Captain_Durga">Quartermaster Durga</a> in the <a title="Citadel" href="http://fallout.wikia.com/wiki/Citadel">Citadel</a>, and <a title="Lucky Harith" href="http://fallout.wikia.com/wiki/Lucky_Harith">Lucky Harith</a>&#8216;s caravan. You can easily buy thousands of rounds per trip this way.</li>
<li>If you own <em><a title="The Pitt (add-on)" href="http://fallout.wikia.com/wiki/The_Pitt_%28add-on%29">The Pitt</a></em> and have finished the quests, you have access to an ammo press that changes any ammo type into another. For instance, lets say you have about 300 <a title="10mm Rounds" href="http://fallout.wikia.com/wiki/10mm_Rounds">10mm Rounds</a>, but you badly need 5.56mm rounds, just put the 10mm rounds in and go to the nearby terminal and select 5.56mm. All of the ammo put in will come out as what you selected. Remember that you can only change conventional ammo in another type, scrap metal can also be converted into ammo as well.</li>
</ul>
</li>
</ul>
<ul>
<li>For lower level players different kinds of meat are an ideal solution to restore health. The best meat kinds are <a title="Mole Rat Wonder Meat" href="http://fallout.wikia.com/wiki/Mole_Rat_Wonder_Meat">Mole Rat Wonder Meat</a> and <a title="Yao Guai Meat" href="http://fallout.wikia.com/wiki/Yao_Guai_Meat">Yao Guai Meat</a>. The latter type can be purchased from hunters.</li>
</ul>
<ul>
<li>Assigning stimpaks to a hotkey allows healing while reloading, when accessing the Pip-Boy is not allowed and enemies may still damage the player.</li>
</ul>
<ul>
<li>When using a gun that has bullet spread, such as the hunting rifle, you may want your first shot to always hit where you aim it (especially if you sneak). This trick can be done with any weapon (not the scoped ones). When aiming in, if you look at the gun, you may notice that it is swaying back and forth, making three stops along the way. When the gun sways left, the shot will go left of the reticle, when it sways right, it will go right of the reticle. However, there is a point where is stops for a split second in the middle, shooting at that time will make that shot fired hit where the reticle is. NOTE: When using automatic weapons, holding down the button will cause the shots to go back to the regular spread.</li>
</ul>
<h2>Combat<a title="Edit Combat section" href="http://fallout.wikia.com/wiki/Forum:Fallout_3_general_tips?action=edit&amp;section=6"><img src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" alt="" /></a></h2>
<ul>
<li>Sneaking keeps you safe. Beyond all its other benefits, it&#8217;s the one way a player has of getting an early-warning before being attacked, even with a single digit sneak skill. Sneaking, at the very least, helps keep a player from being blind-sided.</li>
</ul>
<ul>
<li>Sneaking will only grant automatic critical strikes (<a title="Sneak attacks" href="http://fallout.wikia.com/wiki/Sneak_attacks">sneak attacks</a>) if your condition is [HIDDEN]. Even if enemies haven&#8217;t found you ([DANGER]) but are merely searching for you ([CAUTION]), you will not get an automatic critical strike.
<ul>
<li><strong>Note</strong>: the <a title="Silent Running" href="http://fallout.wikia.com/wiki/Silent_Running">Silent Running</a> perk is the only way to decrease the time it takes for the [CAUTION] warning signs to stop flashing red.</li>
</ul>
</li>
</ul>
<ul>
<li>Sound does not seem to be a major factor in gameplay. In close quarters with enemies nearby, you can bump into shopping carts, which make a loud noise, yet your enemies will not be disturbed by it. The sound of gunfire also does not alert enemies (unless your shot fails to kill or discharges close by). Kill shots are nearly inaudible, but misses and non-kill shot hits <strong>are</strong> <em>heard</em>and will alert other enemies. In this case, a kill shot can be either:
<ul>
<li>A single shot outside of VATS that kills the target (like a [HIDDEN] sniper rifle head shot) or&#8230;</li>
<li>A <a title="V.A.T.S." href="http://fallout.wikia.com/wiki/V.A.T.S.">V.A.T.S.</a> attack (regardless of the number of attacks or bullets fired), so long as all targets engaged are killed before VATS ends and you&#8217;re returned to normal time/perspective.</li>
<li>This also brings up the advantages of using the <a title="Silenced 10mm Pistol" href="http://fallout.wikia.com/wiki/Silenced_10mm_Pistol">Silenced 10mm Pistol</a> and the <a title="Dart Gun" href="http://fallout.wikia.com/wiki/Dart_Gun">Dart Gun</a>, whose shots are silent and are rarely noticed by enemies.</li>
<li>Running still makes noise, which can attract and scatter enemies in adjacent areas, which eliminates the element of surprise (i.e. using explosives to take all of them out at once or scoring a sneak attack critical).</li>
</ul>
</li>
</ul>
<ul>
<li>V.A.T.S. seems most useful when you have multiple (weak) opponents in front of you, or when dealing with enemies in close quarters. Due to its accuracy (specifically with near-by targets), V.A.T.S. can be especially deadly with fast-moving targets. For example, if you wait for a hostile opponent to round a corner and have a powerful weapon (such as the <a title="Drum-Magazine Combat Shotgun" href="http://fallout.wikia.com/wiki/Drum-Magazine_Combat_Shotgun">Combat Shotgun</a>) ready, as soon as he pops his head around, you can go into VATS and queue several headshots, each with a very high (most likely 95%) hit probability.</li>
</ul>
<ul>
<li>If you have the <a title="Grim Reaper's Sprint" href="http://fallout.wikia.com/wiki/Grim_Reaper%27s_Sprint">Grim Reaper&#8217;s Sprint</a>perk, when facing multiple enemies, target a weaker one first in VATS then use your remaining Action Points to target the stronger one in the same round of VATS. As long as you killed your first target, you will regain all of your action points when you exit VATS and you will have softened up the stronger opponent and be more likely to finish them off in the next VATS round. This is especially useful against Super Mutant Overloads and Ghoul Reavers as one round of VATS will usually not kill them and they are often encountered with at least one of their more weaker counterparts.
<ul>
<li>Once you get used to the game you will quickly learn how many shots in VATS each enemy takes to kill with what weapons. This will depend on skill levels, perks and difficulty settings of course, but lets say a basic Super Mutant takes 2 shots to the head to kill and the weapon you’re using gives you 4 total shots in VATS. If you’re confronted by 2 super Mutants and 1 Super Mutant Overlord, put two shots in the first Super Mutant then put the remaining two into the Super Mutant Overlord. When that round of VATS is finished, assuming you killed the first Super Mutant, you can then repeat this on the second Super Mutant. Once they’re both down the Overlord should be softened up enough that your next full round in VATS should kill him or at least wear him down considerably.</li>
</ul>
</li>
<li>As you progress through the game and obtain better more powerful weapons, don’t underestimate some of the lesser ones. A good example would be the simple hunting rifle. In good repair and combined with a high small guns skill and all related perks these cheap and simple rifles can be extremely effective and are actually quite accurate at long range. Given the rarity of .308 sniper ammo, the hunting rifle can be a good alternative for distant shots, often times rivaling the sniper rifle. Pick up <a title="Ol' painless" href="http://fallout.wikia.com/wiki/Ol%27_painless">Ol&#8217; painless</a> from the <a title="Republic of Dave" href="http://fallout.wikia.com/wiki/Republic_of_Dave">Republic of Dave</a> and it’s a perfect cheap weapon for taking out raiders long before they even notice you’re there.</li>
<li>Having a crippled limb/head will significantly decrease your accuracy in VATS. In the heat of battle make sure you go into your PipBoy and heal any crippled limbs immediately! Remember, you have to use Stimpaks directly on the affected limb in the PipBoy3000 Stats screen. Using the hot keys or using them from the Aid menu will only heal crippled limbs slightly, and the part will be crippled again in no time.
<ul>
<li>To save on Stimpaks, remember sleeping in any bed will restore your health and heal any crippled limbs so once the battle is over use a nearby bed instead. Keep in mind, those cardboard sheets lying on the ground at super mutant camps can be slept on!</li>
</ul>
</li>
<li>Using vehicles as cover is a BAD idea. Vehicles in Fallout 3 catch fire and explode extremely quick and easily and can kill or severely damage/cripple you. If you’re near a vehicle that catches fire, run away immediately, even if it means taking enemy fire. The damage in the long run will be less than the resulting explosion.</li>
<li>Don’t underestimate luck. <a title="Luck" href="http://fallout.wikia.com/wiki/Luck">Luck</a> effects everything you do in the game but most importantly in combat it increases your chance of scoring a critical hit in VATS. 4 easy ways to boost your luck would be to get the <a title="Lucky Shades" href="http://fallout.wikia.com/wiki/Lucky_Shades">Lucky Shades</a> from <a title="Lucky's" href="http://fallout.wikia.com/wiki/Lucky%27s">Lucky&#8217;s</a> located in the southwestern part of the map. (This can be done immediately after leaving Vault 101.) Heal <a title="Timebomb" href="http://fallout.wikia.com/wiki/Timebomb">Timebomb</a> in <a title="Big Town" href="http://fallout.wikia.com/wiki/Big_Town">Big Town</a> after the <a title="Big Trouble in Big Town" href="http://fallout.wikia.com/wiki/Big_Trouble_in_Big_Town">Big Trouble in Big Town</a> quest and he will give you his <a title="Lucky 8 Ball" href="http://fallout.wikia.com/wiki/Lucky_8_Ball">Lucky 8 Ball</a>. Wear the <a title="Ranger Battle Armor" href="http://fallout.wikia.com/wiki/Ranger_Battle_Armor">Ranger Battle Armor</a> that you can receive in the <a title="Reilly's Rangers (quest)" href="http://fallout.wikia.com/wiki/Reilly%27s_Rangers_%28quest%29">Reilly&#8217;s Rangers (quest)</a>. <a title="Reverse pickpocket" href="http://fallout.wikia.com/wiki/Reverse_pickpocket">Reverse pickpocket</a> <a title="Three Dog's Head Wrap" href="http://fallout.wikia.com/wiki/Three_Dog%27s_Head_Wrap">Three Dog&#8217;s Head Wrap</a>. All these items add 1 point of luck to your SPECIAL stats and can be worn together giving you a whopping 4 points of additional luck!</li>
</ul>
<ul>
<li>If you don&#8217;t want to sneak around, acquiring a good NPC companion is an excellent idea. There are 4 pretty tough fighters you can get, (<a title="Charon" href="http://fallout.wikia.com/wiki/Charon">Charon</a>, <a title="Star Paladin Cross" href="http://fallout.wikia.com/wiki/Star_Paladin_Cross">Star Paladin Cross</a>, <a title="Fawkes" href="http://fallout.wikia.com/wiki/Fawkes">Fawkes</a>, and <a title="Jericho (character)" href="http://fallout.wikia.com/wiki/Jericho_%28character%29">Jericho</a>) but only Charon and Jericho are available early on and also Charon does not require a specific Karma (SPC and Fawkes both require good Karma and Jericho requires bad Karma). See the <a title="Fallout 3 Companions" href="http://fallout.wikia.com/wiki/Fallout_3_Companions">Fallout 3 Companions</a> page for more details.</li>
</ul>
<ul>
<li>You can tactically reload by mapping your weapon of choice to one of the hot key slots. Once the weapon is assigned if you tap then re tap that option your weapon will be reloaded faster and have no chance of jamming. Works even faster if weapon is holstered.</li>
</ul>
<ul>
<li>It is best to keep lots of ammo for all of your guns. This is because different guns are suitable for different situations.</li>
</ul>
<h2>Leveling<a title="Edit Leveling section" href="http://fallout.wikia.com/wiki/Forum:Fallout_3_general_tips?action=edit&amp;section=7"><img src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" alt="" /></a></h2>
<ul>
<li>Sleeping in a bed you own (like the one in your <a title="Megaton" href="http://fallout.wikia.com/wiki/Megaton">Megaton</a>home, or beds you rent from inns) grant you the Well Rested effect, which increases experience gains by 10% while the effect lasts.
<ul>
<li>The Well Rested effect lasts 12 hours from the time that you wake up. So if you wake up at 10am, you&#8217;ll stop gaining the extra 10% EXP at 10pm.</li>
<li>Waiting or sleeping in a bed you do not own will not grant you the effect unless you have <a title="Deep Sleep" href="http://fallout.wikia.com/wiki/Deep_Sleep">Deep Sleep</a>, and if you have it activated, sleeping anywhere else will remove the Well Rested effect. It is therefore useful to finish the main quest in Megaton quickly and gain your own house.</li>
</ul>
</li>
</ul>
<ul>
<li>Players should keep in mind that there is a level cap. Once you reach level 20/30 you can no longer gain experience, so perks like <a title="Swift Learner" href="http://fallout.wikia.com/wiki/Swift_Learner">Swift Learner</a> and <a title="Here and Now" href="http://fallout.wikia.com/wiki/Here_and_Now">Here and Now</a> (also <a title="Deep Sleep" href="http://fallout.wikia.com/wiki/Deep_Sleep">Deep Sleep</a>) are completely useless at that point and have taken up the place of a perk you could be using.</li>
</ul>
<ul>
<li>Often times, you&#8217;ll come across a computer terminal located next to a locked safe, which usually means that the computer will allow you to unlock the safe. If you have the adequate skill levels to both pick the lock and hack the computer, pick the safe&#8217;s lock first. Even with the safe unlocked, you can hack the computer terminal, giving you experience points for both the lockpicking and hacking successes, instead of just the hack. Also, you can hack the terminal first, just don&#8217;t activate the command that unlocks the safe.</li>
</ul>
<ul>
<li>It is possible to fly through the main quest line and finish the game before you reach the level 20 cap and before experiencing the vast majority of content in the game. If you wish to ensure you reach level 20 before you finish the game, you may wish to stop progressing the main quest line during <a title="The Waters of Life" href="http://fallout.wikia.com/wiki/The_Waters_of_Life">The Waters of Life</a> and instead do as many side quests as possible. As long as you do not enter the Rotunda in <a title="Jefferson Memorial" href="http://fallout.wikia.com/wiki/Jefferson_Memorial">Jefferson Memorial</a>, you will not trigger the event which causes the respawning of enemies at previously visited locations. Avoiding this trigger makes this an ideal place to halt your progress along the main quest line and instead pursue side quests till your heart&#8217;s content.
<ul>
<li>A good alternative for combat oriented players is to finish the <a title="The Waters of Life" href="http://fallout.wikia.com/wiki/The_Waters_of_Life">The Waters of Life</a> by leading Doctor Li and the scientists to the citadel. This will allow you to receive <a title="Power Armor Training" href="http://fallout.wikia.com/wiki/Power_Armor_Training">Power Armor Training</a> and will spawn lots of walking XP in the wilderness. You will level quicker by finishing this quest, however it will make the wilderness a far more hostile/dangerous environment thanks to Enclave spawns.</li>
</ul>
</li>
</ul>
<h2>Economics<a title="Edit Economics section" href="http://fallout.wikia.com/wiki/Forum:Fallout_3_general_tips?action=edit&amp;section=8"><img src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" alt="" /></a></h2>
<ul>
<li>Similar to The Elder Scrolls game series and previous Fallout games, the amount of weight you can carry is limited by your <a title="Strength" href="http://fallout.wikia.com/wiki/Strength">Strength</a>, which determines your carrying capacity. In addition to the weapons, armor, and medical supplies you carry to survive, you can collect other objects to sell to merchants to make money. This &#8220;other&#8221; category of stuff can be seen in your inventory under Misc. (though you can certainly collect and sell weapons, armor, and medical supplies!) and can be broken up into two types: stuff for crafting and stuff for selling. Most of the stuff you can use to make weapons (from <a title="Fallout 3 crafting" href="http://fallout.wikia.com/wiki/Fallout_3_crafting">schematics</a> either purchased or obtained by other means) has a bad weight-to-value ratio, while stuff you can&#8217;t craft with have much better ratios.</li>
</ul>
<ul>
<li>A valuable tool when scavenging the wasteland is the Weight-Value Ratio, or WVR. This is the value of an item divided by its weight. For example, the value of a <a title="Bottlecap Mine" href="http://fallout.wikia.com/wiki/Bottlecap_Mine">Bottlecap Mine</a> is 75 caps and its weight is 0.5 lbs, which equates to a WVR of 150 caps/lb, which is excellent. However, other items, such as the <a title="Conductor" href="http://fallout.wikia.com/wiki/Conductor">Conductor</a>(30 caps/5 lbs) have a much lower WVR (6 caps/lb). By evaluating each found item based on its WVR, the player is able to weed out inefficient items in favor of those that will bring in more caps-per-pound.
<ul>
<li>Weightless items, such as <a title="Stimpak (Fallout 3)" href="http://fallout.wikia.com/wiki/Stimpak_%28Fallout_3%29">stimpaks</a>, chems, <a title="Pre-war Money" href="http://fallout.wikia.com/wiki/Pre-war_Money">Pre-war Money</a>, and <a title="Pencil" href="http://fallout.wikia.com/wiki/Pencil">Pencils</a> do not have a weight-value ratio, as they have no weight. They are still a valuable source of income, however.</li>
</ul>
</li>
</ul>
<ul>
<li>An alternative to calculating the “Weight-Value Ratio” on every single item before you decide to pick it up is to fast travel back to your house when you reach your weight limit. When dealing with a larger multi-section buildings heavy in loot, find a receptacle close to the entrance (or just outside the entrance) to unload all of your goodies into while you finish scavenging the rest of the structure. You can even use a dead body temporarily if nothing else is available. Once you’re done exploring and looting, fast travel back and forth to your house until you have it all home.
<ul>
<li>When making multiple trips to the same location to transport items, consider wearing lighter armor and using a smaller weapon to lighten your load. Once cleared, most areas will not respawn new enemies in the short time it takes to ferry items back and forth. You can always sleep in any available bed or use stimpaks (which are weightless) to heal if you run into trouble.</li>
<li>Before you set out to explore a building, consider looking on its Vault page to see what kind of enemy (or enemies) you will be facing. Assuming you don’t mind the spoiler, this can help you lessen the weight you’re carrying by only bringing what you need to deal with what you will be facing, rather than being geared up for anything. No need to pack 100 lbs worth of gear if the building only has a few <a title="Radroach (Fallout 3)" href="http://fallout.wikia.com/wiki/Radroach_%28Fallout_3%29">radroaches</a> and <a title="Mole rat (Fallout 3)" href="http://fallout.wikia.com/wiki/Mole_rat_%28Fallout_3%29">mole rats</a>.</li>
</ul>
</li>
</ul>
<ul>
<li>Early in the game &#8212; including just before leaving Vault 101 &#8212; a player should pick up everything not nailed down and loot every dead body because you start with zero caps. You can adjust once you have accumulated more caps, such as not bothering with 1:1 WVR items like dishes, and later not bothering with 4:1 and 5:1 items. If you are taking your time playing the game, you should eventually have so much that you don&#8217;t need to pick up anything but special (i.e. &#8220;named&#8221;) items like <a title="Eugene" href="http://fallout.wikia.com/wiki/Eugene">Eugene</a>, skill books, etc. This propensity toward vast wealth later in the game leads some players to opt out of voluntarily spending skill points in Barter, as you quickly amass a much greater stock of caps and items than any of the in-game merchants.</li>
</ul>
<ul>
<li>The best source of caps is to turn in items to specific characters who are looking for them, like <a title="Scrap Metal" href="http://fallout.wikia.com/wiki/Scrap_Metal">Scrap Metal</a> or <a title="Pre-War Book" href="http://fallout.wikia.com/wiki/Pre-War_Book">Pre-War Books</a>. Taking into consideration the compensation you receive, the WVR is considerably higher for all these items. Because they are not being &#8220;sold&#8221; to a merchant, characters will give you a flat rate no matter how low (or high) your skill is. This gives an even higher value than their modified quest weight-value ratio would indicate. The downside to this is that these items are rarer, but the benefit of hanging onto them outweighs similar items. It is also worth noting that these characters never seem to run out of caps, so you don&#8217;t have to worry about the well running dry.
<ul>
<li><a title="Pre-War Book" href="http://fallout.wikia.com/wiki/Pre-War_Book">Pre-War Books</a> can be given to <a title="Scribe Yearling" href="http://fallout.wikia.com/wiki/Scribe_Yearling">Scribe Yearling</a> in <a title="Arlington Library" href="http://fallout.wikia.com/wiki/Arlington_Library">Arlington Library</a> for 100 caps and 10 EXP.</li>
<li><a title="Scrap Metal" href="http://fallout.wikia.com/wiki/Scrap_Metal">Scrap Metal</a> can be sold to <a title="Walter" href="http://fallout.wikia.com/wiki/Walter">Walter</a> in <a title="Megaton" href="http://fallout.wikia.com/wiki/Megaton">Megaton</a>for 10 caps and 5 EXP.
<ul>
<li>See the Scrap Metal page for more info on other characters interested in purchasing it.</li>
</ul>
</li>
<li><a title="Sensor Module" href="http://fallout.wikia.com/wiki/Sensor_Module">Sensor Modules</a> can be turned into Brotherhood Outcast Protector <a title="Casdin" href="http://fallout.wikia.com/wiki/Casdin">Casdin</a> at <a title="Fort Independence" href="http://fallout.wikia.com/wiki/Fort_Independence">Fort Independence</a>.
<ul>
<li>He&#8217;ll also take your high-tech equipment. Their state of repair does not concern him. Thus, after investing in the trade caravans, you can buy extremely cheap (and broken) lasers and power armor and trade them with Casdin for other items (like Stimpaks, ammo, etc.) worth far more, thus enabling you to turn a profit.</li>
</ul>
</li>
<li><a title="Sugar Bombs" href="http://fallout.wikia.com/wiki/Sugar_Bombs">Sugar Bombs</a> can be sold to <a title="Murphy" href="http://fallout.wikia.com/wiki/Murphy">Murphy</a> in <a title="Northwest Seneca Station" href="http://fallout.wikia.com/wiki/Northwest_Seneca_Station">Northwest Seneca Station</a>for 15 caps a box.
<ul>
<li>A successful <a title="Speech" href="http://fallout.wikia.com/wiki/Speech">Speech</a> check when you first talk to him will net you 30 caps per box</li>
<li>You&#8217;ll probably meet Murphy during the <a title="Blood Ties" href="http://fallout.wikia.com/wiki/Blood_Ties">Blood Ties</a> quest.</li>
</ul>
</li>
<li><a title="Strange Meat" href="http://fallout.wikia.com/wiki/Strange_Meat">Strange Meat</a> (worth 2 caps) can be traded to <a title="Eclair" href="http://fallout.wikia.com/wiki/Eclair">Eclair</a> in <a title="Little Lamplight" href="http://fallout.wikia.com/wiki/Little_Lamplight">Little Lamplight</a> for <a title="Cave Fungus" href="http://fallout.wikia.com/wiki/Cave_Fungus">Cave Fungus</a> (worth 50 caps).</li>
<li><a title="Buffout" href="http://fallout.wikia.com/wiki/Buffout">Buffout</a>(worth 20 caps) can be traded to Lucy (the Medic) in Little Lamplight for Cave Fungus (worth 50 caps).
<ul>
<li>Note that Buffout, as a drug, has no weight, but Cave Fungus has a weight of 1. Thus, unless you need a large amount of cash, it is unnecessary (and annoying, as you cannot simply &#8220;give all&#8221;) to trade your entire stockpile at once.</li>
</ul>
</li>
<li><a title="Blood Pack" href="http://fallout.wikia.com/wiki/Blood_Pack">Blood Packs</a> can be turned in to <a title="Vance (Fallout 3)" href="http://fallout.wikia.com/wiki/Vance_%28Fallout_3%29">Vance</a> in <a title="Meresti Trainyard" href="http://fallout.wikia.com/wiki/Meresti_Trainyard">Meresti Trainyard</a> for 15 caps after completion of the <a title="Blood Ties" href="http://fallout.wikia.com/wiki/Blood_Ties">Blood Ties</a> quest (although you can also acquire the ability to gain 20 HP instead of 1 HP from bloodpacks as well).</li>
<li><a title="Nuka-Cola Quantum" href="http://fallout.wikia.com/wiki/Nuka-Cola_Quantum">Nuka-Cola Quantum</a> can be turned in to <a title="Sierra Petrovita" href="http://fallout.wikia.com/wiki/Sierra_Petrovita">Sierra Petrovita</a> or <a title="Ronald Laren" href="http://fallout.wikia.com/wiki/Ronald_Laren">Ronald Laren</a> during the course of the <a title="The Nuka-Cola Challenge" href="http://fallout.wikia.com/wiki/The_Nuka-Cola_Challenge">The Nuka-Cola Challenge</a> quest for 40 caps each (or 80 to Ronald if you pass a speech test). Unless you want to use them to craft<a title="Nuka Grenade" href="http://fallout.wikia.com/wiki/Nuka_Grenade">Nuka Grenades</a>.</li>
<li><a title="Nuka-Cola" href="http://fallout.wikia.com/wiki/Nuka-Cola">Nuka-Cola</a> can be converted into <a title="Ice Cold Nuka-Cola" href="http://fallout.wikia.com/wiki/Ice_Cold_Nuka-Cola">Ice Cold Nuka-Cola</a> if you buy the <a title="My First Nuka-Cola Machine" href="http://fallout.wikia.com/wiki/My_First_Nuka-Cola_Machine">My First Nuka-Cola Machine</a> for your house. This doubles its healing power, with no effect on value or radiation. As Nuka-Cola is plentiful in the Capital Wastes, and the other healing items are worth more (Stimpaks value 25, Blood Pack flat 15, Cave Fungus value 50), this makes Ice Cold Nuka-Cola one of the better choices for healing items (with weight) to carry. Note the <a title="Quantum Chemist" href="http://fallout.wikia.com/wiki/Quantum_Chemist">Quantum Chemist</a> perk at level 22 allows you to convert 10 Nuka-Colas for one Quantum Cola.</li>
</ul>
</li>
</ul>
<ul>
<li>Every item in the game has a fixed value that is honored by every merchant in the game (altered by your Barter skill, see below). For example, <a title="Moira" href="http://fallout.wikia.com/wiki/Moira">Moira</a> in <a title="Megaton" href="http://fallout.wikia.com/wiki/Megaton">Megaton</a> will give you exactly the same amount of money for a <a title="Toy Car" href="http://fallout.wikia.com/wiki/Toy_Car">Toy Car</a> as the merchants in <a title="Rivet City" href="http://fallout.wikia.com/wiki/Rivet_City">Rivet City</a>will. Some quests will lead to improved prices available from certain merchants, but for the most part one merchant is as good as another in terms of selling your stuff to.
<ul>
<li>The value of the item is altered by your <a title="Barter" href="http://fallout.wikia.com/wiki/Barter">Barter</a> skill. With 13 Barter, you will only gain 50% of the items stated Value. So that 100 cap Sheet Music Book of yours will only gain you 90 caps if you have 100 Barter.</li>
</ul>
</li>
</ul>
<ul>
<li>Weapons that are in good repair have a high Weight-Value Ratio. Weapons that are nearly broken don&#8217;t. Especially if you&#8217;re consistently finding the same type of weapon during a single trip, you should repair your &#8220;loot&#8221; weapons as much as your <a title="Repair" href="http://fallout.wikia.com/wiki/Repair">Repair</a>skill will allow to increase their value and decrease the weight that you&#8217;re carrying.
<ul>
<li>Keep in mind higher value items when fully repaired can have values that exceed what most, if not any, merchants have in caps. For example a fully repaired plasma rifle sells for 1619 caps with 100 barter skill, which is more than any merchant will have. If you plan on selling these type of items it’s a good idea to only repair them to 50% or so condition.</li>
<li>If your <a title="Barter" href="http://fallout.wikia.com/wiki/Barter">Barter</a> and <a title="Repair" href="http://fallout.wikia.com/wiki/Repair">Repair</a> skills are high enough (72 and 100 are high enough <em>(modify this down via testing)</em>) you can make a good deal of caps by buying smashed high-value gear from merchants, repairing them, and selling it right back to them. For example, buying three mostly-broken laser rifles for about 100 caps each (300 total), merging them and selling the one laser rifle back for around 600 caps can boost your wealth quickly.
<ul>
<li>Although this does work, in most cases by the time you get your repair skill to that level, you most likely have collected more loot than you could ever sell, seeing as the merchants have a set amount of caps and once gone it takes 73 game hours for them to resupply with more caps and merchandise, during which time you’re most likely out collecting even more loot so this method is basically a moot point.</li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li>Pick up any ammunition you find. It can be sold if you don&#8217;t plan to use it, and since it&#8217;s weightless, there is no reason to leave it where you find it. Also, if your Barter skill is high enough you can supplement a trader&#8217;s lack of caps on hand with the random ammo they&#8217;re selling.
<ul>
<li>The same can be said about weightless misc items such as <a title="Pre-War Money" href="http://fallout.wikia.com/wiki/Pre-War_Money">Pre-War Money</a> and <a title="Pencil" href="http://fallout.wikia.com/wiki/Pencil">pencils</a>.</li>
<li>The same is true of many medical supplies, which are also often weightless. <a title="Mentats" href="http://fallout.wikia.com/wiki/Mentats">Mentats</a>, for example, are useless if your <a title="Perception" href="http://fallout.wikia.com/wiki/Perception">Perception</a> and/or <a title="Intelligence" href="http://fallout.wikia.com/wiki/Intelligence">Intelligence</a> are already maxed since they don&#8217;t raise them above 10.</li>
</ul>
</li>
</ul>
<ul>
<li>One of the best places to get good loot is the Capitol building. <a title="Super Mutants" href="http://fallout.wikia.com/wiki/Super_Mutants">Super Mutants</a> and <a title="Talon Company" href="http://fallout.wikia.com/wiki/Talon_Company">Talon Company</a> mercenaries are fighting each other for control of the building there. That means there will be lots of weakened enemies to kill and lots of bodies to loot. <a title="Hunting Rifle" href="http://fallout.wikia.com/wiki/Hunting_Rifle">Hunting Rifles</a> and <a title="Assault Rifle" href="http://fallout.wikia.com/wiki/Assault_Rifle">Assault Rifles</a> are everywhere. There is even a <a title="Super Mutant Behemoth" href="http://fallout.wikia.com/wiki/Super_Mutant_Behemoth">Super Mutant Behemoth</a>. Be prepared to make multiple trips as you will not be able to carry everything out in one trip.</li>
</ul>
<ul>
<li>If you are going to a place where you are sure to get a lot of loot, take a <a title="Fallout 3 Companions" href="http://fallout.wikia.com/wiki/Fallout_3_Companions">companion</a> with you. When you talk to them and select &#8220;Trade equipment&#8221; you can give them some of your items. Remember that they have a weight limit too. Unlike you, at the follower&#8217;s weight limit, he cannot carry more at a slower pace, he simply cannot carry more. Have them carry around as much as possible until you go to sell your stuff. See the <a title="Fallout 3 Companions" href="http://fallout.wikia.com/wiki/Fallout_3_Companions">Fallout 3 Companions</a> page for details about how much weight each follower can carry. A glitch that might help would be to go to dogmeat, tell him to leave, and then sneak up behind him and pickpocket him and put your stuff in his &#8220;pockets&#8221; just as if you were reverse pick-pocketing someone and tell him to follow you again, he has no weight limit so he could be like your own caravan, be warned you will lose Karma for this (confimed on Xbox 360 my GT is Homeboy10pa if you have a question).</li>
</ul>
<ul>
<li>Some users report game problems when attempting to carry substantially more than your weight limit. Among the reported problems are general sluggishness, crashing, and difficulty transferring from one location to another (e.g. from <a title="Megaton" href="http://fallout.wikia.com/wiki/Megaton">Megaton</a> to <a title="Craterside Supply" href="http://fallout.wikia.com/wiki/Craterside_Supply">Craterside Supply</a>).</li>
</ul>
<ul>
<li>There are four <a title="Caravan Merchant (Capital Wasteland)" href="http://fallout.wikia.com/wiki/Caravan_Merchant_%28Capital_Wasteland%29">caravan merchants</a> (<a title="Crow" href="http://fallout.wikia.com/wiki/Crow">Crow</a>, <a title="Lucky Harith" href="http://fallout.wikia.com/wiki/Lucky_Harith">Lucky Harith</a>, <a title="Doc Hoff" href="http://fallout.wikia.com/wiki/Doc_Hoff">Doc Hoff</a>, and <a title="Crazy Wolfgang" href="http://fallout.wikia.com/wiki/Crazy_Wolfgang">Crazy Wolfgang</a>) who follow a trading circuit through the <a title="Capital Wasteland" href="http://fallout.wikia.com/wiki/Capital_Wasteland">Capital Wasteland</a> and stop at certain points (<a title="Megaton" href="http://fallout.wikia.com/wiki/Megaton">Megaton</a>, the <a title="Temple of the Union" href="http://fallout.wikia.com/wiki/Temple_of_the_Union">Temple of the Union</a>, <a title="Rivet City" href="http://fallout.wikia.com/wiki/Rivet_City">Rivet City</a>, <a title="Canterbury Commons" href="http://fallout.wikia.com/wiki/Canterbury_Commons">Canterbury Commons</a>, etc.). They can be excellent sources of rare equipment. You can also upgrade their inventories and repair skills by investing in them through <a title="Uncle Roe" href="http://fallout.wikia.com/wiki/Uncle_Roe">Uncle Roe</a> in <a title="Canterbury Commons" href="http://fallout.wikia.com/wiki/Canterbury_Commons">Canterbury Commons</a>. Once you&#8217;ve fully invested in him, <a title="Crazy Wolfgang" href="http://fallout.wikia.com/wiki/Crazy_Wolfgang">Crazy Wolfgang</a> has the highest NPC repair rate in the game. Some caravan stop points come dangerously close to Super Mutant camps and Enclave Outposts. Reverse-pick pocketing merchants and their guards better weapons, armor and stimpaks will increase their survivability. See <a title="Caravan Merchants" href="http://fallout.wikia.com/wiki/Caravan_Merchants">Caravan Merchants</a>- increasing merchant survivabilty for strategies and tips.
<ul>
<li>They can be hard to find. One of the easiest ways to force their appearance is to stand outside one of the main cities (they never come inside), and if the merchant you want is not there, use the Wait feature to wait 1-3 hours. Waiting for a few hours (3 hours seems most reliable) will make a merchant appear, and you can continue to wait in 1-3 hour increments to cycle which merchant is outside.</li>
<li>Waiting in real(game)-time for 1-2 hours will not have this effect. You have to use the Wait feature.</li>
</ul>
</li>
</ul>
<ul>
<li>It&#8217;s easy to forget that, though not technically merchants, the doctors in <a title="Doc Church" href="http://fallout.wikia.com/wiki/Doc_Church">Megaton</a>, <a title="Doctor Banfield" href="http://fallout.wikia.com/wiki/Doctor_Banfield">Tenpenny Tower</a>, <a title="Dr. Preston" href="http://fallout.wikia.com/wiki/Dr._Preston">Rivet City</a>, and <a title="Barrows" href="http://fallout.wikia.com/wiki/Barrows">Underworld</a> all have caps and will buy anything you have to sell. While in Rivet City don’t forget The <a title="Muddy Rudder" href="http://fallout.wikia.com/wiki/Muddy_Rudder">Muddy Rudder</a> and The <a title="Weatherly Hotel" href="http://fallout.wikia.com/wiki/Weatherly_Hotel">Weatherly Hotel</a> as well. Other easily accessible and often-overlooked merchants are <a title="Karl (Fallout 3)" href="http://fallout.wikia.com/wiki/Karl_%28Fallout_3%29">Karl</a> (in <a title="Meresti Station" href="http://fallout.wikia.com/wiki/Meresti_Station">Meresti Station</a>), the armory at the <a title="Citadel" href="http://fallout.wikia.com/wiki/Citadel">Citadel</a>, <a title="Lucky's" href="http://fallout.wikia.com/wiki/Lucky%27s">Lucky&#8217;s</a>, and the <a title="Radiation King (location)" href="http://fallout.wikia.com/wiki/Radiation_King_%28location%29">Radiation King store</a> in Georgetown.</li>
</ul>
<ul>
<li><strong>Spoiler warning</strong>
<ul>
<li>Consider the consequences of completing the <a title="Tenpenny Tower (quest)" href="http://fallout.wikia.com/wiki/Tenpenny_Tower_%28quest%29">Tenpenny Tower (quest)</a> in favor of the ghouls. There are a total of 6 merchants in Tenpenny Tower: the 4 shops on the first floor, Chief Gustavo, and the Doctor. If the ghouls move in, you lose three merchants.</li>
</ul>
</li>
</ul>
<ul>
<li>Beat the Power of the Atom as soon as you can. Consider not blowing up the bomb, because the house in Megaton you get is very close to your fast-travel spawn area, meaning it&#8217;s very easy to quickly enter it to deposit your gear.</li>
</ul>
<h2>General Tips</h2>
<p>When you first start the game, take a left and enter the only house still intact in Springvale, kill the girl inside to get an easy 400 caps within the first 5 minutes of the game, the house also contains various medical supplies, chems, bobbypins, and other items to sell. Then head North and raid the Springvale Elementary School for tons more medical supplies, chems, ammo, and various guns and armor. Go into Megaton which is east of Springvale and talk to the Sheriff about disarming the bomb, you&#8217;ll need 25 in explosives, and disarming the bomb will give you the Megaton house, and for completing &#8220;The Power of the Atom&#8221; side quest you&#8217;ll get a lot of XP. Kill Mr. Burke inside the saloon for positive Karma and a silenced 10mm, and nobody in town cares that you killed him. On the way out, kill the sheriff, Lucas Simms, for a unique Duster and Hat, and a chinese assault rifle. Run out of Megaton, wait 3 days ingame, and enter Megaton again, head to the right as soon as you enter and go into Lucas Simms house, check both upstairs rooms for the Strength bobblehead and a hunting rifle.</p>
<ul>
<li>Doing all of this takes about an hour or two and will net you with 1000+ caps, a house, and you should be around level 4. You will also still have neutral Karma. This will set you very well for the beginning of the game.</li>
<li>An easier way of getting Lucas Simms Duster and Chinese Assault rifle is to accept the quest from Mr Burke, then find Simms and tell him what Mr Burke wants you to do. Doing so will make Simms confront Mr Burke which ends in Simms death. Kill Mr Burke afterwards and loot both bodies without gaining any bad Karma.</li>
</ul>
<p>Another way to start out well-off: Play through your childhood up until you have to take the G.O.A.T.. Ask the teacher to take the test for you, and select <a title="Explosives" href="http://fallout.wikia.com/wiki/Explosives">Explosives</a> as one of your tag skills (This will enable you to finish <a title="The Power of the Atom" href="http://fallout.wikia.com/wiki/The_Power_of_the_Atom">The Power of the Atom</a> without using chems or other-skill-boosting items). Once you&#8217;re waken up by Amata, gather up all of the valuable items in the Vault, such as <a title="Vault 101 security armor" href="http://fallout.wikia.com/wiki/Vault_101_security_armor">Vault 101 security armor</a> and various weapons (skip any items that are worth 5 caps or less, they aren&#8217;t worth the weight). Help Butch save his mother or kill him to get his unique <a title="Tunnel Snake outfit" href="http://fallout.wikia.com/wiki/Tunnel_Snake_outfit">Tunnel Snake outfit</a>, and be sure to grab the <a title="Bobblehead - Medicine" href="http://fallout.wikia.com/wiki/Bobblehead_-_Medicine">Bobblehead &#8211; Medicine</a> in the Vault 101 clinic. Exit the Vault, and go to Springvale. Enter Silver&#8217;s house and kill her, taking her 400 caps and the other supplies in her house, and journey to Megaton. Talk with Lucas Simms as soon as you enter the town and start <a title="The Power of the Atom" href="http://fallout.wikia.com/wiki/The_Power_of_the_Atom">The Power of the Atom</a>. Instead of disarming the bomb, head to <a title="Moriarty's Saloon" href="http://fallout.wikia.com/wiki/Moriarty%27s_Saloon">Moriarty&#8217;s Saloon</a> and speak with Mister Burke. Receive the fusion pulse charge and arm the bomb to explode. After arming the bomb, go to the side of Lucas Simm&#8217;s House and drag a barrel to the low part of the roof. Use the barrel to jump onto the roof and enter the hatch. Snag the <a title="Bobblehead - Strength" href="http://fallout.wikia.com/wiki/Bobblehead_-_Strength">Bobblehead &#8211; Strength</a> and exit. Before you leave Megaton to detonate the bomb, simply murder everyone in Megaton excluding <a title="Moira Brown" href="http://fallout.wikia.com/wiki/Moira_Brown">Moira Brown</a> (you&#8217;ll need her for The Wasteland Survival Guide Quest), and gather up all the weapons, ammunition, caps, etc. that the denizens drop. Rob all the stores&#8217; trunks (excluding <a title="Craterside Supply" href="http://fallout.wikia.com/wiki/Craterside_Supply">Craterside Supply</a>) for caps, chems, and other items. Notable loot in Megaton includes:</p>
<ul>
<li>There is a locked safe in The Brass Lantern with hundreds of caps.</li>
<li>The Clinic&#8217;s supply locker has plenty of Stimpaks, chems, and other medical supplies.</li>
<li>Billy Creel&#8217;s house has a safe with caps and a .44 Magnum. <a title="Maggie" href="http://fallout.wikia.com/wiki/Maggie">Maggie</a> will tell you the combination to the safe as well as it&#8217;s location with the <a title="Child at Heart" href="http://fallout.wikia.com/wiki/Child_at_Heart">Child at Heart</a> perk. There is also a few Pre-War books in there as well.</li>
<li>A locked desk in the Water Treatment Plant houses a huge stash of chems. The key to the desk can be obtained by passing a Speech check when talking to <a title="Leo Stahl" href="http://fallout.wikia.com/wiki/Leo_Stahl">Leo Stahl</a> or just simply stealing off of his dead body.</li>
<li>Jericho&#8217;s house has a <a title="Grognak the Barbarian" href="http://fallout.wikia.com/wiki/Grognak_the_Barbarian">Grognak the Barbarian</a> and a Chinese Officer&#8217;s sword.</li>
</ul>
<p>Once all the residents are dead (excluding Moira, Maggie, and Harden Simms), take the armory key from Lucas Simms and clean it out of all it&#8217;s weapons. Wait 72 in-game hours and go to Craterside Supply. Obtain the <a title="Armored Vault 101 jumpsuit" href="http://fallout.wikia.com/wiki/Armored_Vault_101_jumpsuit">Armored Vault 101 jumpsuit</a> and sell her all the items you do not need, such as the item you previously obtained from Vault 101. If she runs out of caps, wait four days (96 hours of in-game time) and her caps supply will have respawned. Rinse and repeat until you have sold all the item that you do not need.</p>
<ul>
<li>At this point, you will have over 2,500 caps, and a low Karma.</li>
<li>To regain Karma, simply keep donating 100 caps to <a title="Saint Monica's Church" href="http://fallout.wikia.com/wiki/Saint_Monica%27s_Church">Saint Monica&#8217;s Church</a> in <a title="Rivet City" href="http://fallout.wikia.com/wiki/Rivet_City">Rivet City</a>.</li>
</ul>
<p>Journey to <a title="Tenpenny Tower" href="http://fallout.wikia.com/wiki/Tenpenny_Tower">Tenpenny Tower</a> and go to the the balcony at the top. Detonate the bomb, and you will receive the <a title="Tenpenny Tower suite" href="http://fallout.wikia.com/wiki/Tenpenny_Tower_suite">Tenpenny Tower suite</a>. If you have any excess items, store them in the container in your new suite.</p>
<ul>
<li>Note: The next part requires that you have the <a title="Operation: Anchorage (add-on)" href="http://fallout.wikia.com/wiki/Operation:_Anchorage_%28add-on%29">Operation: Anchorage (add-on)</a> DLC installed, or the GOTY edition of the game.</li>
</ul>
<p>Begin <a title="Aiding the Outcasts" href="http://fallout.wikia.com/wiki/Aiding_the_Outcasts">Aiding the Outcasts</a>. Once you exit out of <a title="Bailey's Crossroads Metro" href="http://fallout.wikia.com/wiki/Bailey%27s_Crossroads_Metro">Bailey&#8217;s Crossroads Metro</a>, a battle should be taking place. Let the Outcasts take care of the Super Mutants. Once they are dead, take all the weapons and ammunition from their corpses. If any of the Outcasts have died, take their items as well. Enter the derelict building. This is where most of the Outcasts will be killed by the Super Mutants. Take all of their weapons, Power Armor items, etc. and eliminate the rest of the Super Mutants, taking their weapons and ammunition as well.</p>
<ul>
<li>If you are overencumbered, store your loot in a nearby container for later pickup.</li>
</ul>
<p>Exit the derelict building and enter the <a title="Outcast outpost" href="http://fallout.wikia.com/wiki/Outcast_outpost">Outcast outpost</a>. After being introduced to McGraw by Sibley, don the Neural Interface Suit given to you by <a title="Specialist Olin" href="http://fallout.wikia.com/wiki/Specialist_Olin">Specialist Olin</a>, and enter the simulation. Complete the simulation, and exit the pod. Unlock the armory and take all the equipment.</p>
<ul>
<li>By completing the simulation, you will be automatically given Power Armor training.</li>
</ul>
<p>After a few minutes, some of the Outcasts will disagree with the others and a bloody battle will ensue. Let the friendly Outcasts deal with the hostile ones. Most likely, the friendly ones will be defeated. Use the equipment in the armory to defeat the remaining Outcasts. Take all the dead Outcast&#8217;s weapons and Power Armor, and all the valuable item in the outpost. Store them in your suites&#8217; containers.</p>
<ul>
<li>It may take more than a few trips to get all the items to your suite, as Outcast Power Armor alone weighs more than 40 pounds per suit.</li>
</ul>
<p>Once the outpost has been cleaned out of all of its useful items, head back to <a title="Tenpenny Tower" href="http://fallout.wikia.com/wiki/Tenpenny_Tower">Tenpenny Tower</a> and store all the items from the Outpost, taking multiple trips if necessary. Once the items are stored, head to the <a title="National Guard Depot" href="http://fallout.wikia.com/wiki/National_Guard_Depot">National Guard Depot</a> with supplies. Once inside, grab a barrel and place it on the shelf next to the stairs that go down to the room from the top floor. Use the barrel to jump onto a ledge that leads to the office with power switch to the door of the Armory, eliminating any robots that attack you. Enter the armory and ransack it for all the equipment inside.</p>
<ul>
<li>Optionally, you can use a glitch to reach the bunker beyond the armory without getting any of the <a title="Keller family transcript" href="http://fallout.wikia.com/wiki/Keller_family_transcript">Keller family transcript</a>. See the <a title="National Guard Depot" href="http://fallout.wikia.com/wiki/National_Guard_Depot">National Guard Depot</a>&#8216;s page for more info on this exploit.</li>
</ul>
<p>Once you have taken all the equipment, store it all in your suite, taking multiple trips if necessary.</p>
<ul>
<li>By this point, you should have a major cache of items inside your suite, and thousands of caps.</li>
</ul>
<p>Sell all the items you don&#8217;t want that you have gathered up until this point. Tenpenny Tower has multiple Merchants, so it should be easy to sell the items. If the merchants run out of caps, wait 4 days (96 in-game hours) and all the merchant&#8217;s caps will have respawned.</p>
<ul>
<li>Depending on the amount of items you sold, you will have over 6000 caps by this time.</li>
<li>If you wish to regain your Karma, visit Rivet City and donate to <a title="Saint Monica's Church" href="http://fallout.wikia.com/wiki/Saint_Monica%27s_Church">Saint Monica&#8217;s Church</a> repeatedly until the desired level is reached.</li>
</ul>
<p>Optional: Buy all the house upgrades for your suite, and a theme too. By following this strategy, you will have a huge stash of equipment and chems, thousands of caps, a fully decked-out <a title="Tenpenny Tower suite" href="http://fallout.wikia.com/wiki/Tenpenny_Tower_suite">Tenpenny Tower suite</a>, and will be a mid level character.</p>
<p>Sniper is your best friend. Even if you dont like to use them its always good to keep one on you to scout ahead, they are strong and they have more then one use so before you go out be sure to keep your sniper on you. Note: I dont use the sniper playthrough but I always have a sniper &#8211;<a title="User:MrDot01" href="http://fallout.wikia.com/wiki/User:MrDot01">MrDot01</a> 19:22, October 11, 2010 (UTC)</p>
<ul>
<li>Alternatively, with .308 sniper ammo being scarce in the game, a simple hunting rifle is actually quite accurate at distance shots, especially once you get your small guns skill up and have all VATS related perks. Don’t underestimate these cheap yet effective weapons.</li>
</ul>
<p>Its good to save often and not just let autosave do all the work. The reason being that there WILL be many, many times in which you make a mistake that ruins the rest of the game. But if you have a save prior to the mistake then you can load it up and try again. Places that would want to save would be before starting quests, before talking to people that have to do with a quest, after accomplishing something difficult, before trying to fight powerful enemies (i.e. Super Mutants, Enclave ect&#8230;)and before entering a building that may contain these powerful enemies.</p>
<p>When starting the wasteland survival guide, the quickest way to irradiate yourself is simply walk to the bomb in the centre of megaton and drink from the pool around it. Completing the quest in only a few minutes.</p>
<h2>Display settings<a title="Edit Display settings section" href="http://fallout.wikia.com/wiki/Forum:Fallout_3_general_tips?action=edit&amp;section=10"><img src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" alt="" /></a></h2>
<ul>
<li>It is <span style="text-decoration: underline;">REALLY</span> helpful to have LOD and Fade display settings over at least a half or you&#8217;ll be walking around in the fog and be able to see enemies only in VATS. If not else, put actor Fade as high as you can.</li>
</ul>
</div>
</div>
<div class="clear"></div>
<div class="hrule"></div>
<dl>
<dt>grant</dt>
<dd>주다, 수여하다</dd>
<dt>overcoat</dt>
<dd>외투</dd>
<dt>capacity</dt>
<dd>용량, 수용력</dd>
<dt>get the jump on</dt>
<dd>(먼저 시작하였기 때문에) ~ 보다 우세하다, 앞지르다</dd>
<dt>scavenging</dt>
<dd>청소</dd>
<dt>flexibility, competitive damage, and a lower cost compared to Energy Weapons</dt>
<dd>조작의 유연성, 경쟁력있는 데미지, 에너지 무기에 비해 적은 소비(탄환의 소비가 적다는것인지, 스킬이나 관련 perk에 투자해야하는 포인트가 적다는 것인지는 잘 모르겠다)</dd>
<dt>prerequisite</dt>
<dd>(무엇이 있기 위해서는 꼭 필요한) 전제 조건</dd>
<dt>respective</dt>
<dd>저마다의, 각각의</dd>
<dt>rig</dt>
<dd>(장비를) 설치[장치]하다, (부정한 수법으로) 조작하다</dd>
<dt>house</dt>
<dd>살 곳을 주다, 거처를 제공하다, 보관하다</dd>
<dt>primarily</dt>
<dd>주로</dd>
<dt>conventional</dt>
<dd>전통적인, 재래식의, 평범한</dd>
<dt>practical</dt>
<dd>현실적인, 현실성 있는</dd>
<dt>due to</dt>
<dd>~때문에</dd>
<dt>rarity</dt>
<dd>희귀한 것, 희귀성</dd>
<dt>significantly</dt>
<dd>상당히, 의미있게</dd>
<dt>equivalents</dt>
<dd>동등한, 대등한</dd>
<dt>exploit</dt>
<dd>(부당하게) 이용하다, (못마땅함) 착취하다</dd>
<dt>adequate</dt>
<dd>(특정한 목적이나 필요에) 충분한, 적절한</dd>
<dt>partially</dt>
<dd>부분적으로, 불완전하게</dd>
<dt>tripwire</dt>
<dd>덫으로 쳐 놓은 철사</dd>
<dt>widen</dt>
<dd>키우다, 확대하다</dd>
<dt>thereafter</dt>
<dd>그 후에</dd>
<dt>essentially</dt>
<dd>근본적으로, 기본적으로</dd>
<dt>evenly</dt>
<dd>균등하게, 고르게</dd>
<dt>neglect</dt>
<dd>돌보지 않고) 방치하다</dd>
<dt>comprehension</dt>
<dd>이해력</dd>
<dt>tremendously</dt>
<dd>엄청나게</dd>
<dt>tremendous</dt>
<dd>엄청난, 굉장한, 대단한</dd>
<dt>infirmary</dt>
<dd>(흔히 이름에 쓰여) 병원, (학교・교도소 등의) 양호실[의무실]</dd>
<dt>invest</dt>
<dd>투자하다</dd>
<dt>scarce</dt>
<dd>부족한, 드문</dd>
<dt>strapped</dt>
<dd>돈에 쪼들리는</dd>
<dt>engagement</dt>
<dd>(적과의) 교전</dd>
<dt>magazine</dt>
<dd>(연발총의)탄창, 무기고(화약고)</dd>
<dt>significantly</dt>
<dd>상당히, (특별한) 의미가 있게, 중요하게</dd>
<dt>merchant</dt>
<dd>상인, 무역상</dd>
<dt>plentiful</dt>
<dd>풍부한</dd>
<dt>assign</dt>
<dd>부여하다, 배정하다</dd>
<dt>sway</dt>
<dd>흔들리다</dd>
<dt>reticle</dt>
<dd>(망원경의) 십자선</dd>
<dt>blind-side</dt>
<dd>(특히 다가오는 위험의) 잘 안 보이는 쪽</dd>
<dt>perspective</dt>
<dd>시점</dd>
<dt>scatter</dt>
<dd>흩어지게하다</dd>
<dt>adjacent</dt>
<dd>인접한, 가까운</dd>
<dt>queue</dt>
<dd>대기열</dd>
<dt>encounter</dt>
<dd>맞닥뜨리다, 접하다</dd>
<dt>counterpart</dt>
<dd>(다른 장소나 상황에서 어떤 사람・사물과 동일한 지위나 기능을 갖는) 상대, 대응 관계에 있는 사람[것]</dd>
<dt>crippled</dt>
<dd>불구의</dd>
<dt>cardboard</dt>
<dd>판자</dd>
<dt>jam</dt>
<dd>(기계에 무엇이) 막힘[걸림], 고장</dd>
<dt>holster</dt>
<dd>(벨트에 차는, 가죽으로 된) 권총집</dd>
<dt>halt</dt>
<dd>멈추다, 중단시키다</dd>
<dt>wilderness</dt>
<dd>황야, 황무지</dd>
<dt>oriented</dt>
<dd>~을 지향하는</dd>
<dt>inefficient</dt>
<dd>비효율적인, 비능률적인</dd>
<dt>receptacle</dt>
<dd>그릇, 용기, 저장공간</dd>
<dt>ferry</dt>
<dd>(사람・차량 등을 운반하는) 연락선</dd>
<dt>accumulated</dt>
<dd>축적된, 누적된</dd>
<dt>propensity</dt>
<dd>(특정한 행동을 하는) 경향[성향]</dd>
<dt>vast</dt>
<dd>방대한, 막대한</dd>
<dt>opt out</dt>
<dd>빠져 나오다, 손을 떼다, (~에) 참여하지 않기로 하다</dd>
<dt>amass</dt>
<dd>모으다, 축적하다</dd>
<dt>merchant</dt>
<dd>상인, 무역상</dd>
<dt>compensation</dt>
<dd>보상(금)</dd>
<dt>stockpile</dt>
<dd>(많은) 비축량</dd>
<dt>completion</dt>
<dd>(특히 주택 같은 재산의) 매매 실현, 완료, 완성</dd>
<dt>merge</dt>
<dd>합치다, 병합하다</dd>
<dt>moot</dt>
<dt> </dt>
<dd>(가능성이 적으므로) 고려할 가치가 없는</dd>
<dt>supplement</dt>
<dd>보충[추가](물)</dd>
<dt>mercenary</dt>
<dd>용병</dd>
<dt>sluggishness</dt>
<dd>게으름, 나태</dd>
<dt>circuit</dt>
<dd>순환, 순회</dd>
<dt>intact</dt>
<dd>(하나도 손상되지 않고) 온전한, 전혀 다치지 않은</dd>
<dt>encumber</dt>
<dd>지장을 주다, 거추장스럽게[걸리적거리게] 하다</dd>
<dt>derelict</dt>
<dd>버려진, 유기된, 이용되지 않는</dd>
<dt>neural</dt>
<dd>신경(계통)의</dd>
<dt>ransack</dt>
<dd>(무엇을 찾아서 어떤 곳을 엉망으로 만들며) 뒤지다[뒤집어엎다]</dd>
<dt>stash</dt>
<dd>챙겨 둔[숨겨 둔] 양</dd>
<dd> </dd>
</dl>
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		<title>Katy Perry &#8211; Last Friday Night (T.G.I.F)</title>
		<link>http://bloglibrary.net/1400/</link>
		<comments>http://bloglibrary.net/1400/#comments</comments>
		<pubDate>Fri, 28 Sep 2012 08:27:18 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[좋아하는 노래]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1400</guid>
		<description><![CDATA[아무리 이상하게 분장해도 Katy Perry는 역시 이뻐~]]></description>
			<content:encoded><![CDATA[<p>아무리 이상하게 분장해도 Katy Perry는 역시 이뻐~</p>
<div class="hrule"></div>
<p><iframe width="580" height="326" src="http://www.youtube.com/embed/KlyXNRrsk4A?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<div class="pullquote-center">
There&#8217;s a stranger in my bed,<br />
There&#8217;s a pounding in my head<br />
Glitter all over the room<br />
Pink flamingos in the pool</p>
<p>I smell like a minibar<br />
DJ&#8217;s passed out in the yard<br />
Barbie&#8217;s on the barbeque<br />
Is this a hickie or a bruise</p>
<p>( pre chorus )<br />
Pictures of last night<br />
Ended up online<br />
I&#8217;m screwed<br />
Oh well<br />
It&#8217;s a blacked-out blur<br />
But I&#8217;m pretty sure<br />
It ruled<br />
Damn</p>
<p>( Chorus )<br />
Last Friday night<br />
Yeah we danced on tabletops<br />
And we took too many shots<br />
Think we kissed but I forgot<br />
Last Friday night<br />
Yeah we maxed our credit cards<br />
and got kicked out of the bar<br />
So we hit the boulevard<br />
Last Friday night<br />
We went streaking in the park<br />
Skinny dipping in the dark<br />
Then had a ménage à trois<br />
Last Friday night<br />
Yeah I think we broke the law<br />
Always say we&#8217;re gonna stop<br />
Whoa<br />
But this Friday night<br />
Do it all again<br />
This Friday night<br />
Do it all again</p>
<p>Trying to connect the dots<br />
Don&#8217;t know what to tell my boss<br />
Think the city towed my car<br />
Chandelier is on the floor<br />
Ripped my favorite party dress<br />
Warrants out for my arrest<br />
Think I need a ginger ale<br />
That was such an epic fail</p>
<p>( Pre chorus )<br />
Pictures of last night<br />
Ended up online<br />
I&#8217;m screwed<br />
Oh well<br />
It&#8217;s a blacked-out blur<br />
But I&#8217;m pretty sure<br />
It ruled<br />
Damn</p>
<p>( Chorus )<br />
Last Friday night<br />
Yeah we danced on tabletops<br />
And we took too many shots<br />
Think we kissed but I forgot<br />
Last Friday night<br />
Yeah we maxed our credit cards<br />
and got kicked out of the bar<br />
So we hit the boulevard<br />
Last Friday night<br />
We went streaking in the park<br />
Skinny dipping in the dark<br />
Then had a ménage à trois<br />
Last Friday night<br />
Yeah I think we broke the law<br />
Always say we&#8217;re gonna stop<br />
Whoa<br />
But this Friday night<br />
Do it all again<br />
This Friday night<br />
Do it all again</p>
<p>T.G.I.F.<br />
T.G.I.F.<br />
T.G.I.F.<br />
T.G.I.F.<br />
T.G.I.F.<br />
T.G.I.F.<br />
T.G.I.F.</p>
<p>Instrumental</p>
<p>( Chorus )<br />
Last Friday night<br />
Yeah we danced on tabletops<br />
And we took too many shots<br />
Think we kissed but I forgot<br />
Last Friday night<br />
Yeah we maxed our credit cards<br />
and got kicked out of the bar<br />
So we hit the boulevard<br />
Last Friday night<br />
We went streaking in the park<br />
Skinny dipping in the dark<br />
Then had a ménage à trois<br />
Last Friday night<br />
Yeah I think we broke the law<br />
Always say we&#8217;re gonna stop<br />
Whoa<br />
But this Friday night<br />
Do it all again
</p></div>
<div class="hrule"></div>
<dl>
<dt>Glitter</dt>
<dd>반짝이는 종이</dd>
<dt>flamingos</dt>
<dd>홍학. 여기서는 장식물을 말하는듯</dd>
<dt>minibar</dt>
<dd>미니바. 여기서 알콜 냄새(또는 칵테일냄새)가 났다는건지, 마약을 했다는걸 암시하는건지 잘 모르겠다. 아마도 알콜이겟지?</dd>
<dt>Barbie&#8217;s on the barbeque</dt>
<dd>어떤 또라이가 바베큐 그릴에 바비큐 고기가 있다고 번역해놧는데 말이야. 바비인형들이 그릴에 있다고 해야 맞는거라고. 앞뒤 상황 좀 봐가면서 번역하라고. 시발.</dd>
<dt>hickie</dt>
<dd>키스자국. 나에게 hickie가 있다면, 누군가 나에게 섹스 또는 애무 했다는 증거.</dd>
<dt>blacked-out</dt>
<dd>필름이 끊기다</dd>
<dt>tabletops</dt>
<dd>테이블 위</dd>
<dt>shots</dt>
<dd>술</dd>
<dt>boulevard</dt>
<dd>(美) 대로(흔히 거리 이름에 쓰임)</dd>
<dt>streaking</dt>
<dd>알몸으로 대중 앞을 달리기</dd>
<dt>Skinny dipping</dt>
<dd>알몸수영</dd>
<dt>ménage à trois</dt>
<dd>쓰리섬 했다는걸 프랑스어로 쓴듯. 영어로 쓰면 난잡한 섹스처럼 보여서 럭셔리하게 보이려고 일부러 프랑스어 쓴건가?</dd>
<dt>connect the dots</dt>
<dd>단편적 사실에서 어떤 결론을 도출하다</dd>
<dt>tow</dt>
<dd>견인하다</dd>
<dt>Chandelier</dt>
<dd>샹들리에</dd>
<dt>Warrants</dt>
<dd>구속영장</dd>
<dt>ginger ale</dt>
<dd>진저에일(생강 맛을 첨가한 탄산음료. 알코올 성분이 없음)</dd>
</dl>
<div class="hrule top"><a href="#">Top</a></div>
]]></content:encoded>
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		<item>
		<title>본격! 왕초보 라이트룸 4 보정사진</title>
		<link>http://bloglibrary.net/1397/</link>
		<comments>http://bloglibrary.net/1397/#comments</comments>
		<pubDate>Thu, 27 Sep 2012 10:07:23 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[사진]]></category>
		<category><![CDATA[사진 효과]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1397</guid>
		<description><![CDATA[지난번 포스팅 (라이트룸 4로 노이즈 제거해본 사진) 이후, RAW파일 수정에 맛을들여 몇개 작업해본 사진. 근데 아무리 수정이라지만, 원본이 좋아야 수정할맛도 나는듯. 대충 사용법을 알았으니, 이젠 DSLR연습부터 ㅡㅡ;;; (사실 raw파일을 무료로 구할 수만 있으면 사진찍는 수고는 안해도 될텐데&#8230;)]]></description>
			<content:encoded><![CDATA[<p>지난번 포스팅 (<a title="라이트룸 4로 노이즈 제거해본 사진" href="http://bloglibrary.net/1393/" target="_blank">라이트룸 4로 노이즈 제거해본 사진</a>) 이후, RAW파일 수정에 맛을들여 몇개 작업해본 사진.</p>
<div class="hrule"></div>
<div class="pe2-album " style="">
<div class="wp-caption alignnone" style="width: 590px"><a title="친구가 유럽갔을때 찍은 사진. www.byeon.net" href="http://lh6.ggpht.com/-6hpkV2TP_nQ/UGQgCIs1qII/AAAAAAAADlY/HlhvZLg7Txg/w2560/SAM_0764.jpg" rel="prettyPhoto-506423f02d978"><img title="친구가 유럽갔을때 찍은 사진. www.byeon.net" src="http://lh6.ggpht.com/-6hpkV2TP_nQ/UGQgCIs1qII/AAAAAAAADlY/HlhvZLg7Txg/w580/SAM_0764.jpg" alt="SAM_0764.jpg" width="580" /></a>
<p class="wp-caption-text">친구가 유럽갔을때 찍은 사진. www.byeon.net</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="라이트룸으로 물위의 것들 제거. 포샵으로 하늘, 땅, 물 3가지 레이어로 분리한뒤 다시 보정. raw파일이면 이런 수고를 안해도 될테지만 이눔이 jpg로 찍어버렸다ㅡㅡ;" href="http://lh4.ggpht.com/-1_-oeh3IMxU/UGQgD7_4OiI/AAAAAAAADlw/OFNOHSYdXkw/w2560/SAM_0764_effect.jpg" rel="prettyPhoto-506423f02d978"><img title="라이트룸으로 물위의 것들 제거. 포샵으로 하늘, 땅, 물 3가지 레이어로 분리한뒤 다시 보정. raw파일이면 이런 수고를 안해도 될테지만 이눔이 jpg로 찍어버렸다ㅡㅡ;" src="http://lh4.ggpht.com/-1_-oeh3IMxU/UGQgD7_4OiI/AAAAAAAADlw/OFNOHSYdXkw/w580/SAM_0764_effect.jpg" alt="SAM_0764_effect.jpg" width="580" /></a>
<p class="wp-caption-text">라이트룸으로 물위의 것들 제거. 포샵으로 하늘, 땅, 물 3가지 레이어로 분리한뒤 다시 보정. raw파일이면 이런 수고를 안해도 될테지만 이눔이 jpg로 찍어버렸다ㅡㅡ;</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="원본. 전에 iso잘못건드려서 노이즈 쩔었는데, 이젠 설정을 제대로 하니 노이즈 없음. 조낸신기 ㅋㅋㅋ" href="http://lh5.ggpht.com/-MdBy-xnmq9Q/UGQgEpM6TqI/AAAAAAAADl0/blnNJq--M5w/w2560/DSC_0136.jpg" rel="prettyPhoto-506423f02d978"><img title="원본. 전에 iso잘못건드려서 노이즈 쩔었는데, 이젠 설정을 제대로 하니 노이즈 없음. 조낸신기 ㅋㅋㅋ" src="http://lh5.ggpht.com/-MdBy-xnmq9Q/UGQgEpM6TqI/AAAAAAAADl0/blnNJq--M5w/w580/DSC_0136.jpg" alt="DSC_0136.jpg" width="580" /></a>
<p class="wp-caption-text">원본. 전에 iso잘못건드려서 노이즈 쩔었는데, 이젠 설정을 제대로 하니 노이즈 없음. 조낸신기 ㅋㅋㅋ</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="어두웠던 부분을 확 드러냈음. 원본이 jpg였다면, 이렇게 환하게 하기란 불가능했을듯.(뭐 가능하긴 하지만, 펜툴로 그리고 ㅅㅂ 난리도 아닐듯)" href="http://lh4.ggpht.com/-NMmF95bY4fY/UGQgF-YUt5I/AAAAAAAADl8/huMsRPC4nvM/w2560/DSC_0136_effect.jpg" rel="prettyPhoto-506423f02d978"><img title="어두웠던 부분을 확 드러냈음. 원본이 jpg였다면, 이렇게 환하게 하기란 불가능했을듯.(뭐 가능하긴 하지만, 펜툴로 그리고 ㅅㅂ 난리도 아닐듯)" src="http://lh4.ggpht.com/-NMmF95bY4fY/UGQgF-YUt5I/AAAAAAAADl8/huMsRPC4nvM/w580/DSC_0136_effect.jpg" alt="DSC_0136_effect.jpg" width="580" /></a>
<p class="wp-caption-text">어두웠던 부분을 확 드러냈음. 원본이 jpg였다면, 이렇게 환하게 하기란 불가능했을듯.(뭐 가능하긴 하지만, 펜툴로 그리고 ㅅㅂ 난리도 아닐듯)</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="노을이 예뻐서 찍어봄. 그나저나 우리동네 전선이 웰케 많냐 ㅡㅡ;" href="http://lh4.ggpht.com/-mr3xRW1GGdo/UGQgHG7nzII/AAAAAAAADmE/4f3KuZr_wTk/w2560/DSC_0148.jpg" rel="prettyPhoto-506423f02d978"><img title="노을이 예뻐서 찍어봄. 그나저나 우리동네 전선이 웰케 많냐 ㅡㅡ;" src="http://lh4.ggpht.com/-mr3xRW1GGdo/UGQgHG7nzII/AAAAAAAADmE/4f3KuZr_wTk/w580/DSC_0148.jpg" alt="DSC_0148.jpg" width="580" /></a>
<p class="wp-caption-text">노을이 예뻐서 찍어봄. 그나저나 우리동네 전선이 웰케 많냐 ㅡㅡ;</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="쩌러 ㅋㅋㅋㅋ 그냥 마우스 몇번 클릭했을 뿐인데 사진이 이렇게 극단적으로 바뀜 ㅋㅋㅋ" href="http://lh3.ggpht.com/-GKFEWGNVzrk/UGQgIGSeX8I/AAAAAAAADmQ/OJz9jikLV5A/w2560/DSC_0148_effect.jpg" rel="prettyPhoto-506423f02d978"><img title="쩌러 ㅋㅋㅋㅋ 그냥 마우스 몇번 클릭했을 뿐인데 사진이 이렇게 극단적으로 바뀜 ㅋㅋㅋ" src="http://lh3.ggpht.com/-GKFEWGNVzrk/UGQgIGSeX8I/AAAAAAAADmQ/OJz9jikLV5A/w580/DSC_0148_effect.jpg" alt="DSC_0148_effect.jpg" width="580" /></a>
<p class="wp-caption-text">쩌러 ㅋㅋㅋㅋ 그냥 마우스 몇번 클릭했을 뿐인데 사진이 이렇게 극단적으로 바뀜 ㅋㅋㅋ</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="실제로는 이것보다 훨씬 이뻣음. 사진을 호구같이 찍어서 하늘 지못미ㅜㅜ" href="http://lh4.ggpht.com/-u7D515ONVNg/UGQgJcqKtLI/AAAAAAAADmk/zU1kAcWwHTM/w2560/DSC_0150.jpg" rel="prettyPhoto-506423f02d978"><img title="실제로는 이것보다 훨씬 이뻣음. 사진을 호구같이 찍어서 하늘 지못미ㅜㅜ" src="http://lh4.ggpht.com/-u7D515ONVNg/UGQgJcqKtLI/AAAAAAAADmk/zU1kAcWwHTM/w580/DSC_0150.jpg" alt="DSC_0150.jpg" width="580" /></a>
<p class="wp-caption-text">실제로는 이것보다 훨씬 이뻣음. 사진을 호구같이 찍어서 하늘 지못미ㅜㅜ</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="오로지 라이트룸4 로만 수정." href="http://lh4.ggpht.com/-nXSyOaape0k/UGQgKj3R41I/AAAAAAAADmw/1Mcl7E-PxH4/w2560/DSC_0150_effect.jpg" rel="prettyPhoto-506423f02d978"><img title="오로지 라이트룸4 로만 수정." src="http://lh4.ggpht.com/-nXSyOaape0k/UGQgKj3R41I/AAAAAAAADmw/1Mcl7E-PxH4/w580/DSC_0150_effect.jpg" alt="DSC_0150_effect.jpg" width="580" /></a>
<p class="wp-caption-text">오로지 라이트룸4 로만 수정.</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="이 사진을 보니깐 DSLR이 아깝다" href="http://lh4.ggpht.com/-9aM2wWM0nU0/UGQgLnOlGbI/AAAAAAAADm0/QpGGSligSRo/w2560/DSC_0167.jpg" rel="prettyPhoto-506423f02d978"><img title="이 사진을 보니깐 DSLR이 아깝다" src="http://lh4.ggpht.com/-9aM2wWM0nU0/UGQgLnOlGbI/AAAAAAAADm0/QpGGSligSRo/w580/DSC_0167.jpg" alt="DSC_0167.jpg" width="580" /></a>
<p class="wp-caption-text">이 사진을 보니깐 DSLR이 아깝다</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="하지만 이렇게 변신 ㅋㅋㅋㅋㅋ" href="http://lh5.ggpht.com/-Ua7v7O8K60k/UGQgMxT9NtI/AAAAAAAADm4/F3CZZJX9NX8/w2560/DSC_0167_effect.jpg" rel="prettyPhoto-506423f02d978"><img title="하지만 이렇게 변신 ㅋㅋㅋㅋㅋ" src="http://lh5.ggpht.com/-Ua7v7O8K60k/UGQgMxT9NtI/AAAAAAAADm4/F3CZZJX9NX8/w580/DSC_0167_effect.jpg" alt="DSC_0167_effect.jpg" width="580" /></a>
<p class="wp-caption-text">하지만 이렇게 변신 ㅋㅋㅋㅋㅋ</p>
</div>
</div>
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<div class="hrule"></div>
<p>근데 아무리 수정이라지만, 원본이 좋아야 수정할맛도 나는듯. 대충 사용법을 알았으니, 이젠 DSLR연습부터 ㅡㅡ;;; (사실 raw파일을 무료로 구할 수만 있으면 사진찍는 수고는 안해도 될텐데&#8230;)</p>
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		<title>라이트룸 4로 노이즈 제거해본 사진</title>
		<link>http://bloglibrary.net/1393/</link>
		<comments>http://bloglibrary.net/1393/#comments</comments>
		<pubDate>Wed, 26 Sep 2012 14:39:25 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[사진]]></category>
		<category><![CDATA[사진 효과]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1393</guid>
		<description><![CDATA[라이트룸 4 를 설치후, 만지작 거려봄. 더불어 dslr 파일 저장 설정을 jpg에서 jpg+raw파일로 바꿈(raw파일은 dslr에서 미리볼 수 없어서 jpg로 한번 더 저장한듯). 이번 경험으로, 초보일수록 그리고 포토샵같은 그래픽툴로 사진 꾸미기 좋아하는 사람일수록 raw파일로 저장해야 한다는걸 몸소 느낌. 사진이 완전 구린 사진이긴 하지만 라이트룸에서 노이즈 제거 테스트용으로는 뭐.. 안성맞춤인 사진인듯해서 그냥 대충 저걸로 선택. 솔찍히 노이즈 [...]]]></description>
			<content:encoded><![CDATA[<p>라이트룸 4 를 설치후, 만지작 거려봄. 더불어 dslr 파일 저장 설정을 jpg에서 jpg+raw파일로 바꿈(raw파일은 dslr에서 미리볼 수 없어서 jpg로 한번 더 저장한듯). 이번 경험으로, 초보일수록 그리고 포토샵같은 그래픽툴로 사진 꾸미기 좋아하는 사람일수록 raw파일로 저장해야 한다는걸 몸소 느낌.</p>
<div class="hrule"></div>
<div class="pe2-album " style="">
<div class="wp-caption alignnone" style="width: 590px"><a title="iso를 잘못건드려서 노이즈가 엄청나게 심한 사진." href="http://lh3.ggpht.com/-y17uKPrUdm0/UGMQSXG-vCI/AAAAAAAADj4/GPSBo8o1DtM/w2560/DSC_0132.JPG" rel="prettyPhoto-506310eb5d4db"><img title="iso를 잘못건드려서 노이즈가 엄청나게 심한 사진." src="http://lh3.ggpht.com/-y17uKPrUdm0/UGMQSXG-vCI/AAAAAAAADj4/GPSBo8o1DtM/w580/DSC_0132.JPG" alt="DSC_0132.JPG" width="580" /></a>
<p class="wp-caption-text">iso를 잘못건드려서 노이즈가 엄청나게 심한 사진.</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="라이트룸 4 로 보정한 후 사진. 값을 너무 높이면 노이즈는 줄어들지만, 사진이 뭉개진다." href="http://lh4.ggpht.com/-227cUYl28eA/UGMQROq8eaI/AAAAAAAADjw/_7sSAKWNyro/w2560/DSC_0132-Edit.jpg" rel="prettyPhoto-506310eb5d4db"><img title="라이트룸 4 로 보정한 후 사진. 값을 너무 높이면 노이즈는 줄어들지만, 사진이 뭉개진다." src="http://lh4.ggpht.com/-227cUYl28eA/UGMQROq8eaI/AAAAAAAADjw/_7sSAKWNyro/w580/DSC_0132-Edit.jpg" alt="DSC_0132-Edit.jpg" width="580" /></a>
<p class="wp-caption-text">라이트룸 4 로 보정한 후 사진. 값을 너무 높이면 노이즈는 줄어들지만, 사진이 뭉개진다.</p>
</div>
</div>
<div class='clear'></div>
<div class="hrule"></div>
<p>사진이 완전 구린 사진이긴 하지만 라이트룸에서 노이즈 제거 테스트용으로는 뭐.. 안성맞춤인 사진인듯해서 그냥 대충 저걸로 선택. 솔찍히 노이즈 줄이는게 가능하다고해서 많이 기대했는데, 생각보다는 별로였다. 노이즈가 줄어들수록 사진이 뭉개지고 훼손됨. 역시 원본사진이 좋아야혀&#8230; 예술같은 사진 찍으려면 한참 멀은듯.</p>
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		<title>공휴일과 기념일</title>
		<link>http://bloglibrary.net/1388/</link>
		<comments>http://bloglibrary.net/1388/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 14:04:39 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[영어 공부]]></category>
		<category><![CDATA[영어단어 정리]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1388</guid>
		<description><![CDATA[(Lunar) New Year&#8217;s Day 설날 (음력 1월 1일) (Solar) New Year&#8217;s Day 신정 (양력 1월 1일) Valentine&#8217;s Day 발렌타인 데이 (2월 14일) Independence Movement Day 삼일절 (3월 1일) White Day 화이트 데이 (3월 14일) April Fool&#8217;s Day 만우절 (4월 1일) Arbor Day 식목일 (4월 5일) Buddha&#8217;s Birthday 석가탄신일 (음력 4월 8일) Labor Day 근로자의 날 [...]]]></description>
			<content:encoded><![CDATA[<dl>
<dt>(Lunar) New Year&#8217;s Day</dt>
<dd>설날 (음력 1월 1일)</dd>
<dt>(Solar) New Year&#8217;s Day</dt>
<dd>신정 (양력 1월 1일)</dd>
<dt>Valentine&#8217;s Day</dt>
<dd>발렌타인 데이 (2월 14일)</dd>
<dt>Independence Movement Day</dt>
<dd>삼일절 (3월 1일)</dd>
<dt>White Day</dt>
<dd>화이트 데이 (3월 14일)</dd>
<dt>April Fool&#8217;s Day</dt>
<dd>만우절 (4월 1일)</dd>
<dt>Arbor Day</dt>
<dd>식목일 (4월 5일)</dd>
<dt>Buddha&#8217;s Birthday</dt>
<dd>석가탄신일 (음력 4월 8일)</dd>
<dt>Labor Day</dt>
<dd>근로자의 날 (5월 1일)</dd>
<dt>Children&#8217;s Day</dt>
<dd>어린이 날 (5월 5일)</dd>
<dt>Parents&#8217; Day</dt>
<dd>어버이 날 (5월 8일)</dd>
<dt>Teacher&#8217; Day</dt>
<dd>스승의 날 (5월 15일)</dd>
<dt>Coming-of-Age Day</dt>
<dd>성년의 날 (5월의 셋째 월요일)</dd>
<dt>Memorial Day</dt>
<dd>현충일 (6월 6일)</dd>
<dt>Constitution Day</dt>
<dd>제헌절 (7월 17일)</dd>
<dt>Chuseok</dt>
<dd>추석 (음력 8월 15일)</dd>
<dt>Liberation Day</dt>
<dd>광복절 (8월 15일)</dd>
<dt>National Foundation Day</dt>
<dd>개천절 (10월 3일)</dd>
<dt>Christmas Eve</dt>
<dd>크리스마스 이브 (12월 24일)</dd>
<dt>Christmas Day</dt>
<dd>크리스마스 (12월 25일)</dd>
<dt>New Year&#8217;s Eve</dt>
<dd>섣달그믐 (12월 31일)</dd>
</dl>
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		</item>
		<item>
		<title>미국식 날짜 및 날씨</title>
		<link>http://bloglibrary.net/1379/</link>
		<comments>http://bloglibrary.net/1379/#comments</comments>
		<pubDate>Thu, 20 Sep 2012 18:06:05 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[영어 공부]]></category>
		<category><![CDATA[영어단어 정리]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1379</guid>
		<description><![CDATA[연월일 월, 일 연의 순서. 월은 영문, 일은 숫자로 쓰고 쉼표를 붙인 후 연으로 표기. 일을 서수(1st, 2nd, 3rd, 4th)로 나타내기도 한다. 1973년 1월 5일 &#8211; January 5, 1973 1999년 6월 29일 &#8211; June 29, 1999 2003년 10월 20일 &#8211; October 20, 2003 1973년 1월 5일 &#8211; 1/5/73 또는 01/05/73 1999년 6월 29일 &#8211; 06/29/99 [...]]]></description>
			<content:encoded><![CDATA[<h2>연월일</h2>
<p>월, 일 연의 순서. 월은 영문, 일은 숫자로 쓰고 쉼표를 붙인 후 연으로 표기. 일을 서수(1st, 2nd, 3rd, 4th)로 나타내기도 한다.</p>
<p>1973년 1월 5일 &#8211; January 5, 1973<br />
1999년 6월 29일 &#8211; June 29, 1999<br />
2003년 10월 20일 &#8211; October 20, 2003</p>
<p>1973년 1월 5일 &#8211; 1/5/73 또는 01/05/73<br />
1999년 6월 29일 &#8211; 06/29/99<br />
2003년 10월 20일 &#8211; 10/20/03</p>
<p>1973년 1월 5일 &#8211; January fifth, nineteen seventy-three<br />
1999년 6월 29일 &#8211; June twenty-ninth nineteen niety-nine<br />
1800년 4월 20일 &#8211; April twentieth, eighteen hundred<br />
2000년 &#8211; two thousand<br />
2005년 &#8211; two thousand five<br />
2010년 &#8211; two thousand ten</p>
<h2>월</h2>
<p>달은 반드시 대문자로 시작. 철자수가 4개인 단어는 축약하지 않는 경우가 많다.</p>
<p>1월 January (Jan.)<br />
2월 February (Feb.)<br />
3월 March (Mar.)<br />
4월 April (Apr.)<br />
5월 May<br />
6월 June (Jun.)<br />
7월 July (Jul.)<br />
8월 August (Aug.)<br />
9월 September (Sep.)<br />
10월 October (Oct.)<br />
11월 November (Nov.)<br />
12월 December (Dec.)</p>
<h2>요일</h2>
<p>요일도 반드시 대문자로 시작.</p>
<p>일요일 Sunday (Sun.)<br />
월요일 Monday (Mon.)<br />
화요일 Tuesday (Tue. / Tues.)<br />
수요일 Wednesday (Wed.)<br />
목요일 Thursday (Thu. / Thurs.)<br />
금요일 Friday (Fri.)<br />
토요일 Saturday (Sat.)</p>
<h2>날씨</h2>
<dl>
<dt>sunny / clear</dt>
<dd>맑은</dd>
<dt>nice / beautiful / gorgeous</dt>
<dd>화창한</dd>
<dt>cloudy</dt>
<dd>흐린, 구름이 낀</dd>
<dt>hazy</dt>
<dd>흐릿한, 짙은 안개가 낀</dd>
<dt>overcast</dt>
<dd>구름으로 덮인, 우중충한</dd>
<dt>gloomy</dt>
<dd>어둑둑한, 음울한, 음침한</dd>
<dt>rainy</dt>
<dd>비 오는</dd>
<dt>light rain / sprinkle</dt>
<dd>가랑비</dd>
<dt>drizzle</dt>
<dd>이슬비</dd>
<dt>shower</dt>
<dd>소나기</dd>
<dt>morning shower</dt>
<dd>오전 중에 내리는 소나기</dd>
<dt>heavy rain / downpour</dt>
<dd>폭우, 호우</dd>
<dt>sleety</dt>
<dd>진눈깨비</dd>
<dt>hail</dt>
<dd>싸락눈, 우박</dd>
<dt>icicle</dt>
<dd>고드름</dd>
<dt>snowy</dt>
<dd>눈이 내리는, 눈으로 덮인</dd>
<dt>blizzard</dt>
<dd>눈보라</dd>
<dt>thunderstorm</dt>
<dd>폭풍우, 심한 뇌우</dd>
<dt>thunder</dt>
<dd>우레, 천둥</dd>
<dt>lightning</dt>
<dd>번개</dd>
<dt>hot</dt>
<dd>더운</dd>
<dt>boiling / boiling hot</dt>
<dd>찜통더위</dd>
<dt>muggy</dt>
<dd>무더운, 후텁지근한</dd>
<dt>humid</dt>
<dd>습기 있는, 눅눅한</dd>
<dt>warm</dt>
<dd>따뜻한</dd>
<dt>dry</dt>
<dd>건조한</dd>
<dt>mild</dt>
<dd>온화한, 화창한</dd>
<dt>cool</dt>
<dd>시원한</dd>
<dt>chilly</dt>
<dd>으스스한, 차가운</dd>
<dt>cold</dt>
<dd>추운, 찬</dd>
<dt>shivering cold</dt>
<dd>부들부들 떨릴 정도로 추운</dd>
<dt>freezing / freezing cold</dt>
<dd>몹시 추운, 얼 것 같이 추운</dd>
<dt>breezy</dt>
<dd>산들바람이 불어 기분 좋은</dd>
<dt>windy</dt>
<dd>바람부는</dd>
<dt>gusty</dt>
<dd>돌풍의, 폭풍우가 몰아치는</dd>
<dt>typhoon</dt>
<dd>태풍</dd>
<dt>tornado</dt>
<dd>토네이도</dd>
<dt>waterspout</dt>
<dd>바다 회오리</dd>
<dt>whirlwind</dt>
<dd>회오리 바람</dd>
<dt>hurricane</dt>
<dd>허리케인</dd>
<dt>drought</dt>
<dd>가뭄</dd>
</dl>
]]></content:encoded>
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		<item>
		<title>영어단어 정리 &#8211; 질병</title>
		<link>http://bloglibrary.net/1376/</link>
		<comments>http://bloglibrary.net/1376/#comments</comments>
		<pubDate>Thu, 20 Sep 2012 12:55:19 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[영어 공부]]></category>
		<category><![CDATA[영어단어 정리]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1376</guid>
		<description><![CDATA[atopic dermatits 아토피성 피부염 bed-wetting 아뇨증 chicken pox 수두 cough 기침 croup 위막성 후두염 diaper rash 암모니아 피부염 diarrhea 설사 Down(&#8216;s) syndrome 다운증후군 epilepsy 간질 (attack of) fever 발열 impetigo 농가진 infantile asthma 영아천식 (yellow) jaundice 황달 measles 홍역 mumps 볼거리, 유행성 이하선염 polio / infantile paralysis 소아마비 rash / spot 발진 roseola / baby [...]]]></description>
			<content:encoded><![CDATA[<dl>
<dt>atopic dermatits</dt>
<dd>아토피성 피부염</dd>
<dt>bed-wetting</dt>
<dd>아뇨증</dd>
<dt>chicken pox</dt>
<dd>수두</dd>
<dt>cough</dt>
<dd>기침</dd>
<dt>croup</dt>
<dd>위막성 후두염</dd>
<dt>diaper rash</dt>
<dd>암모니아 피부염</dd>
<dt>diarrhea</dt>
<dd>설사</dd>
<dt>Down(&#8216;s) syndrome</dt>
<dd>다운증후군</dd>
<dt>epilepsy</dt>
<dd>간질</dd>
<dt>(attack of) fever</dt>
<dd>발열</dd>
<dt>impetigo</dt>
<dd>농가진</dd>
<dt>infantile asthma</dt>
<dd>영아천식</dd>
<dt>(yellow) jaundice</dt>
<dd>황달</dd>
<dt>measles</dt>
<dd>홍역</dd>
<dt>mumps</dt>
<dd>볼거리, 유행성 이하선염</dd>
<dt>polio / infantile paralysis</dt>
<dd>소아마비</dd>
<dt>rash / spot</dt>
<dd>발진</dd>
<dt>roseola / baby measles</dt>
<dd>장미진</dd>
<dt>rubella / German measles</dt>
<dd>풍진</dd>
<dt>rheumatic fever</dt>
<dd>류머티즘열</dd>
<dt>runny nose / running nose</dt>
<dd>콧물</dd>
<dt>scarlet fever</dt>
<dd>성홍열</dd>
<dt>whooping cough / pertussis</dt>
<dd>백일해</dd>
</dl>
<h2>피부과</h2>
<dl>
<dt>acne / pimples</dt>
<dd>여드름</dd>
<dt>tinea pedis/ athlete&#8217;s foot / ringworm of the foot</dt>
<dd>무좀</dd>
<dt>birthmark</dt>
<dd>모반, 태어났을 때부터 있는 점</dd>
<dt>bruise</dt>
<dd>멍, 타박상 등으로 인해 생긴 상처</dd>
<dt>blister</dt>
<dd>물집(수포)</dd>
<dt>burn</dt>
<dd>불에 데어서 생긴 화상</dd>
<dt>scald</dt>
<dd>끓는물, 증기 등에 데어서 생긴 화상</dd>
<dt>corn/ clavus</dt>
<dd>티눈</dd>
<dt>eczema</dt>
<dd>습진</dd>
<dt>freckles</dt>
<dd>주근깨</dd>
<dt>frostbite / chilblains</dt>
<dd>동상</dd>
<dt>hangnail</dt>
<dd>손거스러미</dd>
<dt>heat rash / prickly heat</dt>
<dd>땀띠</dd>
<dt>insect bite</dt>
<dd>벌레에 물린 자국</dd>
<dt>mole</dt>
<dd>검은 점</dd>
<dt>scab</dt>
<dd>딱지</dd>
<dt>wart</dt>
<dd>사마귀</dd>
</dl>
<h2>안과</h2>
<dl>
<dt>astigmatism</dt>
<dd>난시</dd>
<dt>bloodshot eye</dt>
<dd>충혈</dd>
<dt>cataract</dt>
<dd>백내장</dd>
<dt>color blind</dt>
<dd>색맹</dd>
<dt>conjunctivitis</dt>
<dd>결막염</dd>
<dt>dry eye</dt>
<dd>건조안</dd>
<dt>eye mucus / mucus discharge</dt>
<dd>눈곱</dd>
<dt>eyestrain / asthenopia</dt>
<dd>눈곱</dd>
<dt>farsightedness / hypermetropia</dt>
<dd>원시</dd>
<dt>glaucoma</dt>
<dd>녹내장</dd>
<dt>keratitis</dt>
<dd>각막염</dd>
<dt>nearsightedness / myopia</dt>
<dd>근시</dd>
<dt>pinkeye</dt>
<dd>유행성 결막염</dd>
<dt>sty(e)</dt>
<dd>맥립종(다래끼)</dd>
<dt>trichiasis</dt>
<dd>눈썹난생증(속눈썹이 안을 향해서 자라는 증상</dd>
</dl>
<h2>이비인후과</h2>
<dl>
<dt>adenoid</dt>
<dd>아데노이드</dd>
<dt>canker</dt>
<dd>구강궤양</dd>
<dt>dizzines / vertigo</dt>
<dd>현기증</dd>
<dt>discharge from the ear / otorrhea</dt>
<dd>이루(귀에서 고름이 나오는 증상)</dd>
<dt>earache</dt>
<dd>이통(귀앓이)</dd>
<dt>earwax / cerumen</dt>
<dd>귀지</dd>
<dt>empyema</dt>
<dd>축농증</dd>
<dt>hay fever</dt>
<dd>꽃가루 알레르기</dd>
<dt>otitis externa / inflammation of the external ear</dt>
<dd>외이도염</dd>
<dt>inflammation of the maxillary sinus</dt>
<dd>상악동염</dd>
<dt>nasal allergy</dt>
<dd>알레르기성 비염</dd>
<dt>otitis media / inflammation of the middle ear</dt>
<dd>중이염</dd>
<dt>rhinitis</dt>
<dd>비염</dd>
<dt>ringing in the ear / tinnitus</dt>
<dd>이명(귀울림)</dd>
<dt>senile impaired hearing</dt>
<dd>노인성 난청</dd>
<dt>stomatitis</dt>
<dd>구내염</dd>
<dt>stuffy nose / (nasal) congestion</dt>
<dd>코막힘</dd>
</dl>
<h2>치과</h2>
<dl>
<dt>bad breath</dt>
<dd>구취</dd>
<dt>canker</dt>
<dd>구강궤양</dd>
<dt>decayed cavity[tooth]</dt>
<dd>충치</dd>
<dt>gingivitis</dt>
<dd>치은염</dd>
<dt>gumboil</dt>
<dd>치은궤양</dd>
<dt>false tooth / artificial tooth</dt>
<dd>의치</dd>
<dt>orthodontics</dt>
<dd>치과교정술</dd>
<dt>periodontitis</dt>
<dd>치주염</dd>
<dt>stomatitis</dt>
<dd>구내염</dd>
<dt>tartar</dt>
<dd>치석</dd>
<dt>tooth grinding</dt>
<dd>이갈기</dd>
<dt>wisdom tooth</dt>
<dd>사랑니</dd>
</dl>
<h2>신경정신과</h2>
<dl>
<dt>anorexia</dt>
<dd>거식증</dd>
<dt>anthrophobia</dt>
<dd>대인공포증</dd>
<dt>auditory hallucination</dt>
<dd>환청</dd>
<dt>bulimia</dt>
<dd>다식증</dd>
<dt>claustrophobia</dt>
<dd>밀실공포증</dd>
<dt>delusion</dt>
<dd>망상</dd>
<dt>fear of heights / acrophobia</dt>
<dd>고소공포증</dd>
<dt>frustration</dt>
<dd>욕구불만</dd>
<dt>hallucination</dt>
<dd>환상</dd>
<dt>hysteria</dt>
<dd>히스테리</dd>
<dt>insomnia</dt>
<dd>불면증</dd>
<dt>mania</dt>
<dd>조병</dd>
<dt>mysophobia</dt>
<dd>결벽증</dd>
<dt>nervous breakdown</dt>
<dd>신경쇠퇴</dd>
<dt>neurosis</dt>
<dd>신경증</dd>
<dt>depression</dt>
<dd>우울증</dd>
<dt>obsessive-compulsive neurosis</dt>
<dd>강박신경증</dd>
<dt>obsession</dt>
<dd>강박관념</dd>
<dt>phobia</dt>
<dd>공포증</dd>
<dt>stress</dt>
<dd>스트레스</dd>
</dl>
]]></content:encoded>
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		</item>
		<item>
		<title>워드프레스에 추가하고 싶은 기능 몇가지</title>
		<link>http://bloglibrary.net/1373/</link>
		<comments>http://bloglibrary.net/1373/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 19:29:24 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[워드프레스]]></category>
		<category><![CDATA[워드프레스 노가다]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1373</guid>
		<description><![CDATA[지금 당장 실천하긴 귀찮고 덮어두자니 아까운 기능 몇개 적어둠. 일단 Code Snippets라는 플러그인만 당장 설치해봐야할듯.]]></description>
			<content:encoded><![CDATA[<p>지금 당장 실천하긴 귀찮고 덮어두자니 아까운 기능 몇개 적어둠. 일단 Code Snippets라는 플러그인만 당장 설치해봐야할듯.</p>
<div class="checklist">
<ul>
<li><a href="http://www.hwangc.com/wordpress-best-collection-code-functions-php-4/" target="_blank">Featured Image(추천 이미지)가 없을 때 기본 이미지 보이기</a><br />
테마에서 Featured Image가 큰 비중을 차지하는 내 블로그에선 한번 적용해봐도 괜찮을듯. 근데 카테고리별, 태그별로 따로 이미지를 지정 하게 해주고 싶음.</li>
<li><a href="http://www.hwangc.com/wordpress-best-collection-code-functions-php-2/" target="_blank">모든 링크에 target=”blank”삽입</a><br />
이거 편할듯! 외부 링크일경우에만, 새창에 열리도록 하면 더욱 좋을듯?</li>
<li><a href="http://www.hwangc.com/wordpress-best-collection-code-functions-php-2/" target="_blank">위젯 영역에서 shortcode사용하기</a><br />
언젠간 써먹을 날이 있을듯</li>
<li><a href="http://www.hwangc.com/functions-code-snippets-management/" target="_blank">Code Snippets &#8211; functions.php 코드 스마트하게 관리하기</a><br />
대에에에에박. 일단 정상 작동하면 진짜 유용할듯. 근데 이것저것 많이 써 넣으면 속도가 느려지진 않을까? 충돌은 안일어날까? 한번 해봐야겟다 @.@</li>
</ul>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Smarties 사탕</title>
		<link>http://bloglibrary.net/1366/</link>
		<comments>http://bloglibrary.net/1366/#comments</comments>
		<pubDate>Wed, 19 Sep 2012 19:05:02 +0000</pubDate>
		<dc:creator>Mr.마사감</dc:creator>
				<category><![CDATA[사진]]></category>
		<category><![CDATA[사진효과]]></category>

		<guid isPermaLink="false">http://bloglibrary.net/?p=1366</guid>
		<description><![CDATA[피카사의 보정효과가 생각보다 좋다. 굉장히 편하고 결과물이 이쁨. 근데 (대부분의 구글 서비스가 그렇듯이) 인터페이스가 못생겨서 처음 다가가기에 거부감이 든다. 다음엔 라이트룸 4 로 도전! 그런데 라이트룸에도 소프트 포커스 효과가 있으려나?]]></description>
			<content:encoded><![CDATA[<p>피카사의 보정효과가 생각보다 좋다. 굉장히 편하고 결과물이 이쁨.<br />
근데 (대부분의 구글 서비스가 그렇듯이) 인터페이스가 못생겨서 처음 다가가기에 거부감이 든다.<br />
다음엔 라이트룸 4 로 도전! 그런데 라이트룸에도 소프트 포커스 효과가 있으려나?</p>
<div class="hrule"></div>
<div class="pe2-album " style="">
<div class="wp-caption alignnone" style="width: 590px"><a title="원본 이미지. 약간 시퍼렇게 들 떠있는듯." href="http://lh3.ggpht.com/-Ym4PvsaDFf8/UFoV2_N1KNI/AAAAAAAADiU/ViwznpLWrCk/w2560/candy_original.jpg" rel="prettyPhoto-505a1653468a8"><img title="원본 이미지. 약간 시퍼렇게 들 떠있는듯." src="http://lh3.ggpht.com/-Ym4PvsaDFf8/UFoV2_N1KNI/AAAAAAAADiU/ViwznpLWrCk/w580/candy_original.jpg" alt="candy_original.jpg" width="580" /></a>
<p class="wp-caption-text">원본 이미지. 약간 시퍼렇게 들 떠있는듯.</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="피카사의 소프트 포커스와 따뜻하게 효과 추가" href="http://lh4.ggpht.com/-6rie5Md1AJI/UFoV0AlNWPI/AAAAAAAADiY/aZDy9c9xVI4/w2560/candy_effect1.jpg" rel="prettyPhoto-505a1653468a8"><img title="피카사의 소프트 포커스와 따뜻하게 효과 추가" src="http://lh4.ggpht.com/-6rie5Md1AJI/UFoV0AlNWPI/AAAAAAAADiY/aZDy9c9xVI4/w580/candy_effect1.jpg" alt="candy_effect1.jpg" width="580" /></a>
<p class="wp-caption-text">피카사의 소프트 포커스와 따뜻하게 효과 추가</p>
</div>
<div class="wp-caption alignnone" style="width: 590px"><a title="피카사로 발광효과 추가 후 포토샵에서 색상을 약간 보정함" href="http://lh6.ggpht.com/-MEFCHGLImiw/UFoV3-3kONI/AAAAAAAADic/0k06AZrPufI/w2560/candy_effect2.jpg" rel="prettyPhoto-505a1653468a8"><img title="피카사로 발광효과 추가 후 포토샵에서 색상을 약간 보정함" src="http://lh6.ggpht.com/-MEFCHGLImiw/UFoV3-3kONI/AAAAAAAADic/0k06AZrPufI/w580/candy_effect2.jpg" alt="candy_effect2.jpg" width="580" /></a>
<p class="wp-caption-text">피카사로 발광효과 추가 후 포토샵에서 색상을 약간 보정함</p>
</div>
</div>
<div class='clear'></div>
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